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Spells that "ruin" your campaign setting
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6291597" data-attributes="member: 36874"><p>I've weighted, at one side, the cool stories that we can tell about a world where magic can bring people back from the dead. At the other side, I've also weighted the cool stories we can tell about the fact that people, important or not, PC or NPC, sometimes simply die. Some of them die stupid deaths. Some of them die with destinies unfulfilled. The fact is that sometimes they simply die, and those who remain behind can't do anything about their deaths, they have to move on. After weighting on both possibilities, I have no doubt that I prefer to tell stories where death is the end.</p><p></p><p>In fact, thinking about this, I don't remember resurrection being a thing in any of my favorite fantasy settings. Even the world of Harry Potter, with its rampant magic, is made more interesting by enforcing the definitive nature of death. Maybe that's the reason why I can't stand resurrection magic in my homebrew worlds. Other disruptive magical resources are able to create shortcuts, such as the teleport magic that avoids a long journey or the divination magic that avoids an investigative work, but resurrection magic is able to create a solution for something that's not solvable otherwise. I prefer that the unavoidable consequences of some actions remain unavoidable.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6291597, member: 36874"] I've weighted, at one side, the cool stories that we can tell about a world where magic can bring people back from the dead. At the other side, I've also weighted the cool stories we can tell about the fact that people, important or not, PC or NPC, sometimes simply die. Some of them die stupid deaths. Some of them die with destinies unfulfilled. The fact is that sometimes they simply die, and those who remain behind can't do anything about their deaths, they have to move on. After weighting on both possibilities, I have no doubt that I prefer to tell stories where death is the end. In fact, thinking about this, I don't remember resurrection being a thing in any of my favorite fantasy settings. Even the world of Harry Potter, with its rampant magic, is made more interesting by enforcing the definitive nature of death. Maybe that's the reason why I can't stand resurrection magic in my homebrew worlds. Other disruptive magical resources are able to create shortcuts, such as the teleport magic that avoids a long journey or the divination magic that avoids an investigative work, but resurrection magic is able to create a solution for something that's not solvable otherwise. I prefer that the unavoidable consequences of some actions remain unavoidable. [/QUOTE]
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Spells that "ruin" your campaign setting
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