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General Tabletop Discussion
*Pathfinder & Starfinder
Spells that specifically shift alignment
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<blockquote data-quote="Arkhandus" data-source="post: 4046023" data-attributes="member: 13966"><p>Compel is an 8th-level Shaman spell in Oriental Adventures that permanently changes the target's alignment. It's close-range, and allows a Will save to negate. You choose the target's new alignment, and the target's attitude and morals and such change appropriately. Certain kinds of creature/character (like paladins) get +4 on their save against it, and other kinds (like demons) are immune to the effect. Only another Compel, or a Wish or Miracle, can reverse the change in alignment.</p><p></p><p>So......probably base the level of the new spell on that. With what you mentioned, I'd guesstimate 7th-level or 6th-level, depending.</p><p></p><p>Of course, Compel is probably kinda weak for its level, but it can be used to effectively take creatures out of a fight, by turning them to an alignment that is fairly compatible with the caster's (if desired; since Compel can change the target to any alignment....). So the kind of spell you propose is probably less useful, with its more limited scope.</p><p></p><p>I dunno. 6th-level maybe, but 7th might also be appropriate. Considering that Geas and such doesn't change alignment, I'd figure that anything lower than 6th-level is probably bad, unless it's a short-lived change (as with Charm spells).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4046023, member: 13966"] Compel is an 8th-level Shaman spell in Oriental Adventures that permanently changes the target's alignment. It's close-range, and allows a Will save to negate. You choose the target's new alignment, and the target's attitude and morals and such change appropriately. Certain kinds of creature/character (like paladins) get +4 on their save against it, and other kinds (like demons) are immune to the effect. Only another Compel, or a Wish or Miracle, can reverse the change in alignment. So......probably base the level of the new spell on that. With what you mentioned, I'd guesstimate 7th-level or 6th-level, depending. Of course, Compel is probably kinda weak for its level, but it can be used to effectively take creatures out of a fight, by turning them to an alignment that is fairly compatible with the caster's (if desired; since Compel can change the target to any alignment....). So the kind of spell you propose is probably less useful, with its more limited scope. I dunno. 6th-level maybe, but 7th might also be appropriate. Considering that Geas and such doesn't change alignment, I'd figure that anything lower than 6th-level is probably bad, unless it's a short-lived change (as with Charm spells). [/QUOTE]
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Spells that specifically shift alignment
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