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Spells that turned out to be a lot more powerful than you thought
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<blockquote data-quote="Sacrosanct" data-source="post: 6537627" data-attributes="member: 15700"><p>Just like the title says. Which spells turned out to be a lot more effective or powerful than you thought before seeing them in actual play?</p><p></p><p>Conjure Animals: The most powerful 3rd level spell, especially when dealing with multiple foes. 8 wolves can be summoned, each with pack tactics and the ability to knock creatures prone. Last night we came upon 15 or so bullywugs and giant toads, and that spell turned it into a very easy encounter. The wolves charged in with surprise (the didn't see us) and we flanked around and hit them from the other side. Between how much damage the wolves ended up doing, and the damage they were taking that otherwise would have went to us, this spell is OP.</p><p></p><p>Darkness: Particularly when paired with a warlock's devil sight. Cast darkness on the F/W and let him just wade into the courtyard, wrecking havoc </p><p></p><p>Suggestion: Long duration, and only one save. Not a new save every round. Half our party fell to this ability.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6537627, member: 15700"] Just like the title says. Which spells turned out to be a lot more effective or powerful than you thought before seeing them in actual play? Conjure Animals: The most powerful 3rd level spell, especially when dealing with multiple foes. 8 wolves can be summoned, each with pack tactics and the ability to knock creatures prone. Last night we came upon 15 or so bullywugs and giant toads, and that spell turned it into a very easy encounter. The wolves charged in with surprise (the didn't see us) and we flanked around and hit them from the other side. Between how much damage the wolves ended up doing, and the damage they were taking that otherwise would have went to us, this spell is OP. Darkness: Particularly when paired with a warlock's devil sight. Cast darkness on the F/W and let him just wade into the courtyard, wrecking havoc Suggestion: Long duration, and only one save. Not a new save every round. Half our party fell to this ability. [/QUOTE]
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Spells that turned out to be a lot more powerful than you thought
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