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*Dungeons & Dragons
Spells that turned out to be a lot more powerful than you thought
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<blockquote data-quote="KarinsDad" data-source="post: 6537959" data-attributes="member: 2011"><p>Not necessarily all of the attacks have advantage unless the DM moves all of the wolves first, then does all of the attacks. And theoretically, not all of the attacks can target the same foe. In some scenarios (like corridors), maybe only a few wolves can attack a given target. There have been hundreds of encounters over the years in our games where not all melee PCs or NPCs could get in and attack. A doorway, a front line, something can easily prevent the wolves from all attacking.</p><p></p><p>The Spiritual Guardians spell mentioned earlier might take out most or all of the wolves with a single spell and might still be around for damage later on (and can be cast from the ground). It all depends on what you are sending the wolves against and the terrain/environment.</p><p></p><p>An area effect attack might take out some or all of wolves before the wolves' initiative even comes up. If such a spell catches some PCs, the spell was not just used to take out the 88 hit points of the wolves.</p><p></p><p>Granted, this is a powerful 3rd level spell in many cases, but Fireball easily does as much damage in some circumstances due to the ease in which foes can take out the wolves (or in some cases, the caster). The wolves will typically not wipe out foes in a single round. Fireball might.</p><p></p><p>This is also a bit of a corner case due to the fact that wolves are easily at the very top of the CR 1/4 level, a bit stronger than their CR indicates. A CR 1/4 Goblin is nowhere near as powerful as a Wolf. Wolves, especially in groups, are nearly the equivalent of the same number of CR 1/2 Orcs (the wolves do 6.265 DPR with pack attacks, the orcs do 6.3 DPR, but the Orcs can waste a lot of damage/turns by often needing to hit an 11 hit point wolf twice for an average of 18 points of damage in order to kill it, so this tends to balance out the extra 4 hit points that the Orcs have). It's not so much that the spell Conjure Animals itself is so powerful, it's that it is more powerful conjuring the most powerful of the weakest animals.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6537959, member: 2011"] Not necessarily all of the attacks have advantage unless the DM moves all of the wolves first, then does all of the attacks. And theoretically, not all of the attacks can target the same foe. In some scenarios (like corridors), maybe only a few wolves can attack a given target. There have been hundreds of encounters over the years in our games where not all melee PCs or NPCs could get in and attack. A doorway, a front line, something can easily prevent the wolves from all attacking. The Spiritual Guardians spell mentioned earlier might take out most or all of the wolves with a single spell and might still be around for damage later on (and can be cast from the ground). It all depends on what you are sending the wolves against and the terrain/environment. An area effect attack might take out some or all of wolves before the wolves' initiative even comes up. If such a spell catches some PCs, the spell was not just used to take out the 88 hit points of the wolves. Granted, this is a powerful 3rd level spell in many cases, but Fireball easily does as much damage in some circumstances due to the ease in which foes can take out the wolves (or in some cases, the caster). The wolves will typically not wipe out foes in a single round. Fireball might. This is also a bit of a corner case due to the fact that wolves are easily at the very top of the CR 1/4 level, a bit stronger than their CR indicates. A CR 1/4 Goblin is nowhere near as powerful as a Wolf. Wolves, especially in groups, are nearly the equivalent of the same number of CR 1/2 Orcs (the wolves do 6.265 DPR with pack attacks, the orcs do 6.3 DPR, but the Orcs can waste a lot of damage/turns by often needing to hit an 11 hit point wolf twice for an average of 18 points of damage in order to kill it, so this tends to balance out the extra 4 hit points that the Orcs have). It's not so much that the spell Conjure Animals itself is so powerful, it's that it is more powerful conjuring the most powerful of the weakest animals. [/QUOTE]
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