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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spells that would ruin the world
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<blockquote data-quote="TYP" data-source="post: 8677997" data-attributes="member: 7036760"><p>Long time player, first time poster, at least here. </p><p></p><p>I'm starting up an A5E campaign, and am very excited about the many improvements. However, one of the things I'm not looking forward to is the Alter Self spell, which for my money, is one of the most broken spells in the game. My personal vendetta against Alter Self began with a player whose sorcerer would use it, along with a Hat of Disguise, to gain total impunity to consequences for his actions. The hat was always activated, leading to strings of saving throws from NPCs observing his crimes, and when he'd get in a pickle he'd use Alter Self to avoid the guards. I was trying to run a low-ish magic game, so I didn't want guards walking around with items that cast Detect Magic, not least because enterprising parties would would soon lay their hands on such an item and further unbalance the game. </p><p></p><p>To me, it seems like Alter Self and Disguise self would be the favorite spells of sex offenders and general a-holes, and I shiver to think of a world where that kind of magic would be available. Looking at T&T, the A5E Hat of Disguise is only 250 gp. <em>250 gp!?! </em>I shiver to think what the spoiled noble sons of the A5E would would get up to with that kind of magic. </p><p></p><p>So, what spells have you encountered that, if used by actual people, would lead to unexpected and horrific effects?</p></blockquote><p></p>
[QUOTE="TYP, post: 8677997, member: 7036760"] Long time player, first time poster, at least here. I'm starting up an A5E campaign, and am very excited about the many improvements. However, one of the things I'm not looking forward to is the Alter Self spell, which for my money, is one of the most broken spells in the game. My personal vendetta against Alter Self began with a player whose sorcerer would use it, along with a Hat of Disguise, to gain total impunity to consequences for his actions. The hat was always activated, leading to strings of saving throws from NPCs observing his crimes, and when he'd get in a pickle he'd use Alter Self to avoid the guards. I was trying to run a low-ish magic game, so I didn't want guards walking around with items that cast Detect Magic, not least because enterprising parties would would soon lay their hands on such an item and further unbalance the game. To me, it seems like Alter Self and Disguise self would be the favorite spells of sex offenders and general a-holes, and I shiver to think of a world where that kind of magic would be available. Looking at T&T, the A5E Hat of Disguise is only 250 gp. [I]250 gp!?! [/I]I shiver to think what the spoiled noble sons of the A5E would would get up to with that kind of magic. So, what spells have you encountered that, if used by actual people, would lead to unexpected and horrific effects? [/QUOTE]
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Spells that would ruin the world
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