Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spells that would ruin the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8678046" data-attributes="member: 5889"><p>so just noting, if your going for a low magic game, probably best not to have magic items that produce at-will effects<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I don't know about ruin in terms of absolutely destroy, but here's just a couple when taken to their logical conclusion can create a variety of problems or at least would greatly change the landscape of a game.</p><p></p><p>Blood-writ Bargain: Its a ritual, meaning even just one caster with it could do 30-40 castings a day as a full time job. With the power enforced by this spell, you would imagine a lot of deals and pacts would be sealed this way. It would lead to the erosion of "using your word" to finish deals, afterall, why trust in a person when you can get angels to enforce good behavior?</p><p></p><p>Calculate: This gives you early computer levels of mathematical power. A caster with this spell can do the math in seconds that it would take the greatest math genius to ever live an 1 hour to do....that is actually obscenely fast. A cabal of casters with this simple cantrip could be crunching the numbers done in like 1960's society with computing.</p><p></p><p>Continual Flame - the classic economy breaker, its a spell with continuous use over several generation, should assume that any city reasonable resources should be awash in light. Its basically a better lightbulb than the lightbulb.</p><p></p><p>Detect Poison and Disease: though LU did nerf it a bit, ultimately its a 1st level ritual, meaning any community with a cleric should have this spell on tap. Plagues should be far weaker in most communities, feeling ill....swing by the cleric, and he will immediately know if your sick and should be quarantined. </p><p></p><p>Fabricate: The other common economy killer. A wizard with tool proficiency in this spell would drive any regular artisan out of business, unless the artison is exceptionally skilled and can beat out quantity with quality. Any wizard with this ability should be able to become ludicrously rich unless you want to have a guild intervene and setup an entire plotline outside of your core game.</p><p></p><p>Speak with Dead: Imagine picking the brains of the greatest minds for thousands of years after their dead. Learning the murderers of many crimes with a single spell. The unlimited nature of this spell makes it incredible abusable if you push it.</p><p></p><p>Wall of Stone: In 10 minutes you can create ~40 tons of stone anywhere you want. Beyond just fashioning massive stone structures with ease, you can create your own insta quarry, with super easy to access stone right near your market. Completely changes the mining industry in seconds.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8678046, member: 5889"] so just noting, if your going for a low magic game, probably best not to have magic items that produce at-will effects:) So I don't know about ruin in terms of absolutely destroy, but here's just a couple when taken to their logical conclusion can create a variety of problems or at least would greatly change the landscape of a game. Blood-writ Bargain: Its a ritual, meaning even just one caster with it could do 30-40 castings a day as a full time job. With the power enforced by this spell, you would imagine a lot of deals and pacts would be sealed this way. It would lead to the erosion of "using your word" to finish deals, afterall, why trust in a person when you can get angels to enforce good behavior? Calculate: This gives you early computer levels of mathematical power. A caster with this spell can do the math in seconds that it would take the greatest math genius to ever live an 1 hour to do....that is actually obscenely fast. A cabal of casters with this simple cantrip could be crunching the numbers done in like 1960's society with computing. Continual Flame - the classic economy breaker, its a spell with continuous use over several generation, should assume that any city reasonable resources should be awash in light. Its basically a better lightbulb than the lightbulb. Detect Poison and Disease: though LU did nerf it a bit, ultimately its a 1st level ritual, meaning any community with a cleric should have this spell on tap. Plagues should be far weaker in most communities, feeling ill....swing by the cleric, and he will immediately know if your sick and should be quarantined. Fabricate: The other common economy killer. A wizard with tool proficiency in this spell would drive any regular artisan out of business, unless the artison is exceptionally skilled and can beat out quantity with quality. Any wizard with this ability should be able to become ludicrously rich unless you want to have a guild intervene and setup an entire plotline outside of your core game. Speak with Dead: Imagine picking the brains of the greatest minds for thousands of years after their dead. Learning the murderers of many crimes with a single spell. The unlimited nature of this spell makes it incredible abusable if you push it. Wall of Stone: In 10 minutes you can create ~40 tons of stone anywhere you want. Beyond just fashioning massive stone structures with ease, you can create your own insta quarry, with super easy to access stone right near your market. Completely changes the mining industry in seconds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spells that would ruin the world
Top