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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spells that would ruin the world
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<blockquote data-quote="TYP" data-source="post: 8678161" data-attributes="member: 7036760"><p>I had a player that used Fabricate in annoying ways; for instance, to make a taco cart (literally) as his way of helping the column of refugees he was supposed to be escorting out of a warzone. He was a friend, but didn't know how to manage tone well. I like DeviousQuail's suggestion about the limited durability of magically created objects (fairy gold), and it makes me thinking that things created by the fabricate spell might be not so wonderfully constructed. Yes, you can build that bridge magically, but are you an engineer? Because what you've created will have to survive on its own in the real world of physical forces after it's created. </p><p></p><p>Stalker's point about world building is exactly what bothers me; you end up with a magical arms race that, at least for me, erodes my suspension of disbelief. I also agree with Micah's point about higher level spellcasters having other things to worry about, but it seems to me the mechanics of this have been lessened. I think we have an archetype of a wizard that spends all their time cloistered in a tower unlocking the secrets of the universe, but I don't feel like the guts of DnD, from 3rd edition on, make that a necessity. After all, PC wizards don't learn jack in a tower, they unlock their powers by fireballing orcs and robbing tombs. That is, of course, a hyperbolic characterization, but I hope the point comes across. It's up to GMs to create reasons that higher level spellcasters aren't mucking about like this, because the mechanics of the game certainly don't support it. </p><p></p><p>Though, extrapolating from the spell costs on page 351 of the Adventurer's Guide, casting a level four spell would cost around 500 gp (Remove Curse, level 3, and Seeming, level 5, are both 500 gp). Looking at the stronghold costs, you could get an acre sized rural stronghold for that much, and the equipment section says a skilled artisan charges 1 gp per day. So I guess there are other magical expenses that keep the cost of casting those spells so high.</p></blockquote><p></p>
[QUOTE="TYP, post: 8678161, member: 7036760"] I had a player that used Fabricate in annoying ways; for instance, to make a taco cart (literally) as his way of helping the column of refugees he was supposed to be escorting out of a warzone. He was a friend, but didn't know how to manage tone well. I like DeviousQuail's suggestion about the limited durability of magically created objects (fairy gold), and it makes me thinking that things created by the fabricate spell might be not so wonderfully constructed. Yes, you can build that bridge magically, but are you an engineer? Because what you've created will have to survive on its own in the real world of physical forces after it's created. Stalker's point about world building is exactly what bothers me; you end up with a magical arms race that, at least for me, erodes my suspension of disbelief. I also agree with Micah's point about higher level spellcasters having other things to worry about, but it seems to me the mechanics of this have been lessened. I think we have an archetype of a wizard that spends all their time cloistered in a tower unlocking the secrets of the universe, but I don't feel like the guts of DnD, from 3rd edition on, make that a necessity. After all, PC wizards don't learn jack in a tower, they unlock their powers by fireballing orcs and robbing tombs. That is, of course, a hyperbolic characterization, but I hope the point comes across. It's up to GMs to create reasons that higher level spellcasters aren't mucking about like this, because the mechanics of the game certainly don't support it. Though, extrapolating from the spell costs on page 351 of the Adventurer's Guide, casting a level four spell would cost around 500 gp (Remove Curse, level 3, and Seeming, level 5, are both 500 gp). Looking at the stronghold costs, you could get an acre sized rural stronghold for that much, and the equipment section says a skilled artisan charges 1 gp per day. So I guess there are other magical expenses that keep the cost of casting those spells so high. [/QUOTE]
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