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*Dungeons & Dragons
Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Gadget" data-source="post: 7111756" data-attributes="member: 23716"><p>[MENTION=59848]Hawk Diesel[/MENTION] Interesting proposition, I've heard a lot of proposed fixes for <em>Witchbolt</em>, it can be a tricky thing to fix. I think your fix could work, as it is pure hit point damage and is probably the easiest to balance. Personally, I've felt the spell was put there mainly for the Warlock, even though other casters have the spell on their list. It kind of has that flavor, plus warlocks get free auto scaling (up to 5th level) with their spells; the only problem is that the spell really is not worth it in all but the most contrived situations. </p><p></p><p>I've always been partial to the idea that the target is grappled when hit with the spell, in addition to the damage. Require the target to to make a strength (Athletics) check or Dexterity (Acrobatics) check against the caster's Spell DC to escape and end the spell. This might run into the same problem as <em>Hold Person</em>, too easy to make the check at low level, too hard at high level. It might be to effective against Legendary Monsters, as it circumvents a save while inflicting a condition and requires the target to spend an action to end, but I haven't checked it against the average skill of Legendary Monsters. Maybe limit it to size large or smaller.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7111756, member: 23716"] [MENTION=59848]Hawk Diesel[/MENTION] Interesting proposition, I've heard a lot of proposed fixes for [I]Witchbolt[/I], it can be a tricky thing to fix. I think your fix could work, as it is pure hit point damage and is probably the easiest to balance. Personally, I've felt the spell was put there mainly for the Warlock, even though other casters have the spell on their list. It kind of has that flavor, plus warlocks get free auto scaling (up to 5th level) with their spells; the only problem is that the spell really is not worth it in all but the most contrived situations. I've always been partial to the idea that the target is grappled when hit with the spell, in addition to the damage. Require the target to to make a strength (Athletics) check or Dexterity (Acrobatics) check against the caster's Spell DC to escape and end the spell. This might run into the same problem as [I]Hold Person[/I], too easy to make the check at low level, too hard at high level. It might be to effective against Legendary Monsters, as it circumvents a save while inflicting a condition and requires the target to spend an action to end, but I haven't checked it against the average skill of Legendary Monsters. Maybe limit it to size large or smaller. [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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