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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Gadget" data-source="post: 7120905" data-attributes="member: 23716"><p>Well, in my book, a first level spell is a first level spell. The fact that it is exclusive to the Warlock (unless you take a feat, a one level dip, or Magical Secrets) may be a factor, but all the advantages <em>Hex</em> has over RoE more than make up for it. One I did not mention is that with <em>Hex</em>, you can change the target of the spell if/when the first target drops to zero HP, which is pretty significant. I guess my experience may be different, but I don't see ability checks come into play near as much as other more frequent checks, so I weight a bonus/penalty to attacks, damage, and saves higher than a bonus/penalty to ability checks. Maybe that's why I like the newer Witch Bolt so much, as it brings ability checks into play more. As such, I see my suggested modifications comparing well to 1st level Bane (up to three targets, penalty to attacks and saves) and 3rd level Bestow Curse (penalty to one ability check, penalty to attacks against the caster, chance to do nothing each turn, and bonus to damage against the target by the caster); or even the 2nd level Heat Metal (which can cause disadvantage to all attacks and ability checks in addition to damage). Granted, two of those are not on the wizard spell list, but have somewhat close effects to measure.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7120905, member: 23716"] Well, in my book, a first level spell is a first level spell. The fact that it is exclusive to the Warlock (unless you take a feat, a one level dip, or Magical Secrets) may be a factor, but all the advantages [I]Hex[/I] has over RoE more than make up for it. One I did not mention is that with [I]Hex[/I], you can change the target of the spell if/when the first target drops to zero HP, which is pretty significant. I guess my experience may be different, but I don't see ability checks come into play near as much as other more frequent checks, so I weight a bonus/penalty to attacks, damage, and saves higher than a bonus/penalty to ability checks. Maybe that's why I like the newer Witch Bolt so much, as it brings ability checks into play more. As such, I see my suggested modifications comparing well to 1st level Bane (up to three targets, penalty to attacks and saves) and 3rd level Bestow Curse (penalty to one ability check, penalty to attacks against the caster, chance to do nothing each turn, and bonus to damage against the target by the caster); or even the 2nd level Heat Metal (which can cause disadvantage to all attacks and ability checks in addition to damage). Granted, two of those are not on the wizard spell list, but have somewhat close effects to measure. [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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