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General Tabletop Discussion
*Dungeons & Dragons
Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Omone" data-source="post: 7134785" data-attributes="member: 6887588"><p>First, thank to all of you for examining so deeply this topic. I've read all the posts and would like to contribute with my personal experience as a Wild Magic Sorcerer, now at his 4th level.</p><p></p><p><strong>Witch Bolt</strong>, that I've been using for all my third level, I know is really bad with poor damage and Concentration and so on... I choose it as a last option spell because I'm fast in exhausting all my spell slots and sorcery points. I had it working well only when Twinned with metamagic, but even in that case, it would have been better to use scorching ray all the time.</p><p>Do you know how I imagined it to work great? Against a Mirror Imaged enemy spellcaster, because in case it hits, it would always reveal the real images among the duplicates. What do you think?</p><p></p><p>And now, Spells that work well in pair, even here I would like your opinion:</p><p><strong>Alter Self + Shocking Grasp/Green Flame Blade/Booming Blade</strong>. I choose the first mainly because it's the perfect spell to impersonate another creature, and because I love multi-purposes spell (sorcerers has so few known spells). But think about growing natural weapons, that are +1 magic among the other things, and throw yourself in combat delivering melee cantrips. Isn't that bad, is it? I use to choose to transform the tiefling tail in a whip, a martial weapon with reach, to stay not too close to the opponent.</p><p></p><p><strong>Web + Ice Knife</strong>. To inflict damage from behind I choose this combo: the first one restrains the target and the other one leverages the disadvantages on dex saves and the advantage to hit. Can't wait to be able to cast third level spells to find a better combination</p></blockquote><p></p>
[QUOTE="Omone, post: 7134785, member: 6887588"] First, thank to all of you for examining so deeply this topic. I've read all the posts and would like to contribute with my personal experience as a Wild Magic Sorcerer, now at his 4th level. [B]Witch Bolt[/B], that I've been using for all my third level, I know is really bad with poor damage and Concentration and so on... I choose it as a last option spell because I'm fast in exhausting all my spell slots and sorcery points. I had it working well only when Twinned with metamagic, but even in that case, it would have been better to use scorching ray all the time. Do you know how I imagined it to work great? Against a Mirror Imaged enemy spellcaster, because in case it hits, it would always reveal the real images among the duplicates. What do you think? And now, Spells that work well in pair, even here I would like your opinion: [B]Alter Self + Shocking Grasp/Green Flame Blade/Booming Blade[/B]. I choose the first mainly because it's the perfect spell to impersonate another creature, and because I love multi-purposes spell (sorcerers has so few known spells). But think about growing natural weapons, that are +1 magic among the other things, and throw yourself in combat delivering melee cantrips. Isn't that bad, is it? I use to choose to transform the tiefling tail in a whip, a martial weapon with reach, to stay not too close to the opponent. [B]Web + Ice Knife[/B]. To inflict damage from behind I choose this combo: the first one restrains the target and the other one leverages the disadvantages on dex saves and the advantage to hit. Can't wait to be able to cast third level spells to find a better combination [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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