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General Tabletop Discussion
*Dungeons & Dragons
Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Gadget" data-source="post: 7136819" data-attributes="member: 23716"><p>I think Witch Bolt is still a bad spell. If it works for you great! But the cost of the spell is not merely the low damage and concentration, but the action cost as well. It commits you to using your next x rounds worth of actions to do nothing but do a relatively small amount of damage to the same target (if you hit). If not, you have kind of 'wasted' the spell slot. With 5e's penchant for short and fast combats, it is rare that you would be able to keep this spell up long enough to have delivered significant damage to the target. Usually the fight is over, or the target has died, or you have to end the spell early to do something more important that you did not expect, or the target moves out of range/behind cover. Table play preferences and campaign style issues will vary of course. </p><p></p><p>As for defeating Mirror Image, the way I read it is that the initial Ranged spell attack will suffer the same possibility of hitting (and destroying) a duplicate as any other attack; that is to say very likely if the target has all three duplicates in tact. Assuming one hits a duplicate with the spell, congratulations, you have eliminated one duplicate and expended a spell slot. Since the duplicate that you hit is destroyed, the spell ends, imo. Only if the initial spell attack somehow hits the real target will the spell continue, but the duplicates will as well. </p><p></p><p></p><p></p><p>I suppose if your DM rules that the natural weapon created by Alter Self counts as the 'weapon' component required by those cantrips, but Alter Self says it counts as an Unarmed Strike which you are proficient in that does 1d6 bludgeoning, piercing, or slashing damage, so I rather doubt that this is RAW. </p><p></p><p></p><p></p><p>Sounds reasonable.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7136819, member: 23716"] I think Witch Bolt is still a bad spell. If it works for you great! But the cost of the spell is not merely the low damage and concentration, but the action cost as well. It commits you to using your next x rounds worth of actions to do nothing but do a relatively small amount of damage to the same target (if you hit). If not, you have kind of 'wasted' the spell slot. With 5e's penchant for short and fast combats, it is rare that you would be able to keep this spell up long enough to have delivered significant damage to the target. Usually the fight is over, or the target has died, or you have to end the spell early to do something more important that you did not expect, or the target moves out of range/behind cover. Table play preferences and campaign style issues will vary of course. As for defeating Mirror Image, the way I read it is that the initial Ranged spell attack will suffer the same possibility of hitting (and destroying) a duplicate as any other attack; that is to say very likely if the target has all three duplicates in tact. Assuming one hits a duplicate with the spell, congratulations, you have eliminated one duplicate and expended a spell slot. Since the duplicate that you hit is destroyed, the spell ends, imo. Only if the initial spell attack somehow hits the real target will the spell continue, but the duplicates will as well. I suppose if your DM rules that the natural weapon created by Alter Self counts as the 'weapon' component required by those cantrips, but Alter Self says it counts as an Unarmed Strike which you are proficient in that does 1d6 bludgeoning, piercing, or slashing damage, so I rather doubt that this is RAW. Sounds reasonable. [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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