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General Tabletop Discussion
*Dungeons & Dragons
Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Hawk Diesel" data-source="post: 7329912" data-attributes="member: 59848"><p>Not sure if this is directed at me, but you are correct, we are talking about D&D which has rules, and waving around rule 0 doesn't trump that. But also, I don't buy that spells or any material presented in the PHB should be balanced primarily with the DM in mind. If a spell doesn't make sense for a player to use (i.e. a spell that requires you to know the exact hit points of a target or it fails, something no player should know), then why is it put in a place for players? What use does it have for players? Put it in the Lich abilities in the MM. Put it next the the Death Cleric in the DMG. A DM's access to an ability or spell should not be a factor in balance.</p><p></p><p>Since PWK is in the PHB, I assume it has use for players, and should be on par with other 9th level spells. I also assume it should be more than either an instant kill or wasted spell slot with no save, with the player having to guess which because they don't have access to information about target hit points (like the DM does, since he/she knows what the players have and the NPCs). Either the target dies anticlimactically, or the player is frustrated because they spent a 9th level spell slot.</p><p></p><p>My proposed adjustment works to address those issues. It doesn't take into account DM access to the spell, nor should it in my opinion. Whether a DM can use a spell or ability is irrelevant because regardless of playstyle, the only ones in the game that are forced to play by the rules are the players. And so the players should have abilities within the rules that are fairly balanced, fun, and interesting.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7329912, member: 59848"] Not sure if this is directed at me, but you are correct, we are talking about D&D which has rules, and waving around rule 0 doesn't trump that. But also, I don't buy that spells or any material presented in the PHB should be balanced primarily with the DM in mind. If a spell doesn't make sense for a player to use (i.e. a spell that requires you to know the exact hit points of a target or it fails, something no player should know), then why is it put in a place for players? What use does it have for players? Put it in the Lich abilities in the MM. Put it next the the Death Cleric in the DMG. A DM's access to an ability or spell should not be a factor in balance. Since PWK is in the PHB, I assume it has use for players, and should be on par with other 9th level spells. I also assume it should be more than either an instant kill or wasted spell slot with no save, with the player having to guess which because they don't have access to information about target hit points (like the DM does, since he/she knows what the players have and the NPCs). Either the target dies anticlimactically, or the player is frustrated because they spent a 9th level spell slot. My proposed adjustment works to address those issues. It doesn't take into account DM access to the spell, nor should it in my opinion. Whether a DM can use a spell or ability is irrelevant because regardless of playstyle, the only ones in the game that are forced to play by the rules are the players. And so the players should have abilities within the rules that are fairly balanced, fun, and interesting. [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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