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Spells vs. Prayers?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2093235" data-attributes="member: 2268"><p>I'd say the difference is the same as the difference between the mechanisms you <em>should</em> use to handle each.</p><p></p><p>A divine spell is a piece of divine power your cleric asked for in advance each time after resting, meditating and finishing his liturgic preparations, and it is then invested in him. This means that the resulting divine "special effect" is a little more independent from the deity in question having to watch his clric all the time and listening to his requsts for support. It grants him some power ina dvance and basically lets him do with it what is necessary.</p><p></p><p>A miracle would be the spontaneous intercession of a deity on behalf of his cleric's momentary problem and subsequent prayer for support. You'd be better of handling it like the sorcerer's spontaneous casting ability, with the "Spells Known" list being the cleric spell list + domain lists. That way, the cleric still has to go through his liturgics, praying and showing faith, but he wouldn't have to prepare his divine "special effects" in advance, but call on his deity in times of need...and the deity in question would have send the requested bit of power to his cleric each time.</p><p></p><p>Now, if you were a deity, with thousands of adventuring clerics...which would you choose, after a century of having to answer calls for help by the second, being aware of all your clerics at the same time? Which one would give you less holy static in your mind, and actually let you get on with some real divine business...like seducing mortal females in the guise of a bull, or clobbering a neighbouring deity? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2093235, member: 2268"] I'd say the difference is the same as the difference between the mechanisms you [i]should[/i] use to handle each. A divine spell is a piece of divine power your cleric asked for in advance each time after resting, meditating and finishing his liturgic preparations, and it is then invested in him. This means that the resulting divine "special effect" is a little more independent from the deity in question having to watch his clric all the time and listening to his requsts for support. It grants him some power ina dvance and basically lets him do with it what is necessary. A miracle would be the spontaneous intercession of a deity on behalf of his cleric's momentary problem and subsequent prayer for support. You'd be better of handling it like the sorcerer's spontaneous casting ability, with the "Spells Known" list being the cleric spell list + domain lists. That way, the cleric still has to go through his liturgics, praying and showing faith, but he wouldn't have to prepare his divine "special effects" in advance, but call on his deity in times of need...and the deity in question would have send the requested bit of power to his cleric each time. Now, if you were a deity, with thousands of adventuring clerics...which would you choose, after a century of having to answer calls for help by the second, being aware of all your clerics at the same time? Which one would give you less holy static in your mind, and actually let you get on with some real divine business...like seducing mortal females in the guise of a bull, or clobbering a neighbouring deity? :lol: [/QUOTE]
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