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General Tabletop Discussion
*Dungeons & Dragons
Spells. What needs adjusted?
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<blockquote data-quote="Gadget" data-source="post: 8998416" data-attributes="member: 23716"><p>There is no saving throw for Melf's Acid Arrow, unless you are referring to the CON save to retain concentration when taking damage. In which case, this would have no effect on whether or not you take damage the next round. But any damage spell is a concentration breaker (especially if followed up by a damage cantrip). I guess the advantage with Melf's AA is that you can force two concentration checks for one spell casting action.</p><p></p><p>As to being a regeneration breaker, I suppose so, for those very rare creatures that have regeneration stopped by acid damage (I can only think of Trolls off hand) and the cantrip Chill Touch does so as well. </p><p></p><p>On a positive note, Melf's AA is one of the few spells that does some damage on a miss. I would think that the devs might adjust it along the lines of Tasha's Caustic Brew, which does ongoing damage for a full minute until the target (or an alley) spends an action to clean it off. The devs really did over value damage over time spells in 2014 5e.</p></blockquote><p></p>
[QUOTE="Gadget, post: 8998416, member: 23716"] There is no saving throw for Melf's Acid Arrow, unless you are referring to the CON save to retain concentration when taking damage. In which case, this would have no effect on whether or not you take damage the next round. But any damage spell is a concentration breaker (especially if followed up by a damage cantrip). I guess the advantage with Melf's AA is that you can force two concentration checks for one spell casting action. As to being a regeneration breaker, I suppose so, for those very rare creatures that have regeneration stopped by acid damage (I can only think of Trolls off hand) and the cantrip Chill Touch does so as well. On a positive note, Melf's AA is one of the few spells that does some damage on a miss. I would think that the devs might adjust it along the lines of Tasha's Caustic Brew, which does ongoing damage for a full minute until the target (or an alley) spends an action to clean it off. The devs really did over value damage over time spells in 2014 5e. [/QUOTE]
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Spells. What needs adjusted?
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