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General Tabletop Discussion
*Pathfinder & Starfinder
Spells which were not properly nerved...
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4944431" data-attributes="member: 1068"><p><strong>silence</strong></p><p></p><p>Here is the 3.5 SRD entry for silence:</p><p></p><p>Silence</p><p>Illusion (Glamer)</p><p>Level: Brd 2, Clr 2</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 20-ft.-radius emanation centered on a creature, object, or point in space</p><p>Duration: 1 min./level (D)</p><p>Saving Throw: Will negates; see text or none (object)</p><p>Spell Resistance: Yes; see text or no (object)</p><p>Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.</p><p></p><p></p><p>So, are you arguing that </p><p></p><p>1) a creature standing in an area that would be in the area of effect of a silence spell receives a save when it is cast, even though it is cast on a fixed point in space?</p><p></p><p>2) a creature who enters an area previously affected by a silence spell gets a save upon entering it?</p><p></p><p>3) a creature who has a previously cast silenced spell (say, cast on the party rogue) encroach on him on his turn gets a save to ignore it's effect?</p><p></p><p>This has never been my interpretation of the rules, nor of any other gamers I have played with. I will agree, though, that this interpretation makes the spell more palatable.</p><p></p><p>If you look at the SRD entry above, the text that mentions saves is in a subclause describing the case where the spell is cast on the creature in question. It isn't clear to me that it's intended to apply when the silenced area is on a point in space.</p><p></p><p>If we go with your interpretation of the rules, what happens when a creature repeatedly enters and leaves a silenced area? Does the creature receive a saving throw each time?</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4944431, member: 1068"] [b]silence[/b] Here is the 3.5 SRD entry for silence: Silence Illusion (Glamer) Level: Brd 2, Clr 2 Components: V, S Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 20-ft.-radius emanation centered on a creature, object, or point in space Duration: 1 min./level (D) Saving Throw: Will negates; see text or none (object) Spell Resistance: Yes; see text or no (object) Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks. So, are you arguing that 1) a creature standing in an area that would be in the area of effect of a silence spell receives a save when it is cast, even though it is cast on a fixed point in space? 2) a creature who enters an area previously affected by a silence spell gets a save upon entering it? 3) a creature who has a previously cast silenced spell (say, cast on the party rogue) encroach on him on his turn gets a save to ignore it's effect? This has never been my interpretation of the rules, nor of any other gamers I have played with. I will agree, though, that this interpretation makes the spell more palatable. If you look at the SRD entry above, the text that mentions saves is in a subclause describing the case where the spell is cast on the creature in question. It isn't clear to me that it's intended to apply when the silenced area is on a point in space. If we go with your interpretation of the rules, what happens when a creature repeatedly enters and leaves a silenced area? Does the creature receive a saving throw each time? Ken [/QUOTE]
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Spells which were not properly nerved...
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