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*Pathfinder & Starfinder
Spells which were not properly nerved...
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<blockquote data-quote="Twowolves" data-source="post: 4945417" data-attributes="member: 18093"><p>Ok, let's look at this again. Silence is a non-instantaneous area of effect spell with a Will save. Let's compare it to other non-instantaneous are of effect spells that grant a will save.</p><p></p><p></p><p></p><p>I understand there is no "Target" entry for this spell, but that doesn't mean it can't "target" (no capital "T") anything. "Centered on" and "cast on" aren't defined in the rules like "Targets" are, admittedly, but let's look at other similar spells and how they are worded.</p><p></p><p></p><p></p><p></p><p></p><p>In both of these cases, we have non-instantaneous, Will negates, area affecting spells. In both of these cases, the Area line specifically mentions "Creatures". Let's look at the rules for area affect spells again, shall we?</p><p></p><p></p><p></p><p>Since Silence doesn't have this wording, it is obvious that creatures in the area of effect not directly "centered" on them don't get saves to negate. It's not an individual affect. In fact Silence has wording expressing addressing how it works:</p><p></p><p></p><p></p><p>The spell description doesn't say "unwilling creatureS" get a save, nor does it say a successful save negates the spell for that creature only. Every other non-instantaneous AoE spell (at least the ones that allow a save) specifiy what happens to creatures entering the area after the spell is cast, but this one doesn't. It appears to me that the only time a Will save is allowed is when the creature making the save is to be designated the point of origin. In such case, that creature and ONLY that creature gets a Will save, and if successful the entire spell is kaput. The only exceptions to this are explicitly mentioned in the description, namely magic items or items in the posession of a creature that are sound sources themselves (since non-magical items not in the posession of a creature don't get saves anyway).</p><p></p><p>I'm curious Pawsplay, how do you rule Silence in your games? Honestly, do you let everyone in the area of a silence get a Will save? Are you arguing for that case, or just trying to argue how the rules are currently written and are lobbying for erratta? I can see where on first glance the "Will negates" line makes it seem that way, but the spell description goes on to pretty much explain differently. Especially since it says "no noise whatsoever issues from, enters, or passes through the area", implying that even if you did make a save, you still can't hear anything while in the AoE. There is no "Target" line in the spell block, but the description states "the effect is stationary</p><p><u>unless cast on </u>a mobile object", which pretty much says to me it's targeting an object. Finally, it states "The spell can be centered on</p><p>a creature, and the effect then radiates from the creature and</p><p>moves as it moves. An unwilling creature can attempt a Will save</p><p>to negate the spell." The second line isn't immediately after the first by coincidence, it's expressly stating how and when a Will save is called for. Seems pretty clear to me, but I will admit my perception is influenced by how spells worked in all the previous editions. When in doubt, I always use the spell how it's always worked, unless clear and unambiguous evidence dictates otherwise.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 4945417, member: 18093"] Ok, let's look at this again. Silence is a non-instantaneous area of effect spell with a Will save. Let's compare it to other non-instantaneous are of effect spells that grant a will save. I understand there is no "Target" entry for this spell, but that doesn't mean it can't "target" (no capital "T") anything. "Centered on" and "cast on" aren't defined in the rules like "Targets" are, admittedly, but let's look at other similar spells and how they are worded. In both of these cases, we have non-instantaneous, Will negates, area affecting spells. In both of these cases, the Area line specifically mentions "Creatures". Let's look at the rules for area affect spells again, shall we? Since Silence doesn't have this wording, it is obvious that creatures in the area of effect not directly "centered" on them don't get saves to negate. It's not an individual affect. In fact Silence has wording expressing addressing how it works: The spell description doesn't say "unwilling creatureS" get a save, nor does it say a successful save negates the spell for that creature only. Every other non-instantaneous AoE spell (at least the ones that allow a save) specifiy what happens to creatures entering the area after the spell is cast, but this one doesn't. It appears to me that the only time a Will save is allowed is when the creature making the save is to be designated the point of origin. In such case, that creature and ONLY that creature gets a Will save, and if successful the entire spell is kaput. The only exceptions to this are explicitly mentioned in the description, namely magic items or items in the posession of a creature that are sound sources themselves (since non-magical items not in the posession of a creature don't get saves anyway). I'm curious Pawsplay, how do you rule Silence in your games? Honestly, do you let everyone in the area of a silence get a Will save? Are you arguing for that case, or just trying to argue how the rules are currently written and are lobbying for erratta? I can see where on first glance the "Will negates" line makes it seem that way, but the spell description goes on to pretty much explain differently. Especially since it says "no noise whatsoever issues from, enters, or passes through the area", implying that even if you did make a save, you still can't hear anything while in the AoE. There is no "Target" line in the spell block, but the description states "the effect is stationary [U]unless cast on [/U]a mobile object", which pretty much says to me it's targeting an object. Finally, it states "The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell." The second line isn't immediately after the first by coincidence, it's expressly stating how and when a Will save is called for. Seems pretty clear to me, but I will admit my perception is influenced by how spells worked in all the previous editions. When in doubt, I always use the spell how it's always worked, unless clear and unambiguous evidence dictates otherwise. [/QUOTE]
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