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*Pathfinder & Starfinder
Spells which were not properly nerved...
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<blockquote data-quote="Felix" data-source="post: 4950172" data-attributes="member: 3929"><p>Isn't this why wizards have arrayed in front of them fighters, barbarians, clerics, summoned monsters and other various obstacles to getting right next to them?</p><p></p><p>Sure <em>Silence</em> can be a bugger, but it's not so easy as simply walking up next to the wizard and hitting him; if that were the case wizards wouldn't be long for the world at all.</p><p></p><p>If you cast it on a point in space as a counterspell, I'd let that work. I'd also give the wizard a Spellcraft check to identify <em>Silence</em> and know that the radius is 15'. Sure, the wizard's spell was lost, but the cleric spent his round neither buffing, healing, nor meleeing.</p><p></p><p>EDIT:</p><p></p><p>On further review, the casting time of <em>Silence</em> is 1 round, so it could never be used in this way. Furthermore, this would allow a wizard who realizes the cleric is casting <em>Silence</em> the opportunity to disturb his casting, block his line of effect, or otherwise hamper him.</p><p></p><p></p><p>Spellcraft will tell him the radius, and when he moves far enough, hearing things again will define the boundary pretty well.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Silence</em> cast on a melee type will let that character nix the wizard's spells and provide a mobile base for the radius, but then there's the problem of getting that melee character next to the wizard; a clever wizard will have his minions (with more than 1hp) arrayed to make this less likely. </p><p></p><p>It's powerful, but not in need of a nerf by any means.</p><p></p><p>EDIT #2:</p><p>Ok, so there's more than one page to this thread and most of that was covered. Hmm... I disagree with Pawnsplay in that the "centered on" language is equivalent to a target, but allows points in space and objects. You only get a save if it's "centered on" you, in which case the spell is canceled.</p><p></p><p>Also:</p><p>WHATTUP, SALTHORE!</p></blockquote><p></p>
[QUOTE="Felix, post: 4950172, member: 3929"] Isn't this why wizards have arrayed in front of them fighters, barbarians, clerics, summoned monsters and other various obstacles to getting right next to them? Sure [i]Silence[/i] can be a bugger, but it's not so easy as simply walking up next to the wizard and hitting him; if that were the case wizards wouldn't be long for the world at all. If you cast it on a point in space as a counterspell, I'd let that work. I'd also give the wizard a Spellcraft check to identify [i]Silence[/i] and know that the radius is 15'. Sure, the wizard's spell was lost, but the cleric spent his round neither buffing, healing, nor meleeing. EDIT: On further review, the casting time of [i]Silence[/i] is 1 round, so it could never be used in this way. Furthermore, this would allow a wizard who realizes the cleric is casting [i]Silence[/i] the opportunity to disturb his casting, block his line of effect, or otherwise hamper him. Spellcraft will tell him the radius, and when he moves far enough, hearing things again will define the boundary pretty well.:) [i]Silence[/i] cast on a melee type will let that character nix the wizard's spells and provide a mobile base for the radius, but then there's the problem of getting that melee character next to the wizard; a clever wizard will have his minions (with more than 1hp) arrayed to make this less likely. It's powerful, but not in need of a nerf by any means. EDIT #2: Ok, so there's more than one page to this thread and most of that was covered. Hmm... I disagree with Pawnsplay in that the "centered on" language is equivalent to a target, but allows points in space and objects. You only get a save if it's "centered on" you, in which case the spell is canceled. Also: WHATTUP, SALTHORE! [/QUOTE]
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Spells which were not properly nerved...
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