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*Pathfinder & Starfinder
Spells which were not properly nerved...
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4985188" data-attributes="member: 94"><p>True, and a good one, and I appreciate the thought-provoking.</p><p></p><p></p><p></p><p>You're about 3 editions ahead of me then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Double the amount of BODY can also be accomplished by halving the base damage it does...</p><p></p><p></p><p></p><p>Agreed, but I personally find it easier to just say, "Creatures that are <em>bloodied </em>suffer a -4 penalty to their saving throw."</p><p></p><p>Of course what this thread entails is curtailing such powerful spells, not increasing it.</p><p></p><p>To reduce the efficacy of Save-or-Die spells, you would want to grant a +4 bonus to the saving throw under certain conditions. Such effects already exist for a lot of spells (particularly mind-affecting spells: are you in combat? is the spell going to kill you if you obey? etc.) so it is not a big stretch at all to go with the following:</p><p></p><p>Creatures with more than 50% of their hit points remaining receive a +4 bonus to their saving throw.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4985188, member: 94"] True, and a good one, and I appreciate the thought-provoking. You're about 3 editions ahead of me then. ;) Double the amount of BODY can also be accomplished by halving the base damage it does... Agreed, but I personally find it easier to just say, "Creatures that are [I]bloodied [/I]suffer a -4 penalty to their saving throw." Of course what this thread entails is curtailing such powerful spells, not increasing it. To reduce the efficacy of Save-or-Die spells, you would want to grant a +4 bonus to the saving throw under certain conditions. Such effects already exist for a lot of spells (particularly mind-affecting spells: are you in combat? is the spell going to kill you if you obey? etc.) so it is not a big stretch at all to go with the following: Creatures with more than 50% of their hit points remaining receive a +4 bonus to their saving throw. [/QUOTE]
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Spells which were not properly nerved...
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