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Spells which were not properly nerved...
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<blockquote data-quote="kinem" data-source="post: 4985280" data-attributes="member: 24234"><p>It's better, but from a game play perspective. Games with outlets for creativity like that are more interesting. That has nothing to do with power balance.</p><p></p><p></p><p></p><p>The evident design choice they made was to leave in those spells, so your argument doesn't make any sense. If the designers had wanted to do what you suggest, they would have. Obviously they did not want to.</p><p></p><p></p><p></p><p>If you want to nerf spellcasters, this might make sense in some cases, though not always. It's not bad.</p><p></p><p>Why not just accept that hit point damage does not always have to be the focus of the game?</p><p></p><p>I guess it's because some classes only do hit point attacks, but I don't see them being irrelevant except in a small fraction of encounters.</p></blockquote><p></p>
[QUOTE="kinem, post: 4985280, member: 24234"] It's better, but from a game play perspective. Games with outlets for creativity like that are more interesting. That has nothing to do with power balance. The evident design choice they made was to leave in those spells, so your argument doesn't make any sense. If the designers had wanted to do what you suggest, they would have. Obviously they did not want to. If you want to nerf spellcasters, this might make sense in some cases, though not always. It's not bad. Why not just accept that hit point damage does not always have to be the focus of the game? I guess it's because some classes only do hit point attacks, but I don't see them being irrelevant except in a small fraction of encounters. [/QUOTE]
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Spells which were not properly nerved...
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