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Spells which were not properly nerved...
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<blockquote data-quote="kinem" data-source="post: 4988874" data-attributes="member: 24234"><p>In the real world, fighting means a chance of being shot dead. Thus, it takes guts and you avoid it unless there is a good reason.</p><p></p><p>D&D characters are supposed to have guts which they demonstrate by heroically fighting the good fight, or brains which they demonstate by finding another way. Or both, which they demonstate by finding smart ways to fight.</p><p></p><p>If there is no chance they will be shot dead, even in the big final battles, they don't need guts or brains to fight and are no true heroes.</p><p></p><p>I'm not saying every battle has to have save-or-dies, but it is an important feature of the game, not a bug, when used on occasion. The key is you have to know in advance that it's a possibility, and either accept that risk or run away. That's role playing.</p><p></p><p>And most battles don't feature enemy wizards; fighter-types like ogres are far more common foes.</p></blockquote><p></p>
[QUOTE="kinem, post: 4988874, member: 24234"] In the real world, fighting means a chance of being shot dead. Thus, it takes guts and you avoid it unless there is a good reason. D&D characters are supposed to have guts which they demonstrate by heroically fighting the good fight, or brains which they demonstate by finding another way. Or both, which they demonstate by finding smart ways to fight. If there is no chance they will be shot dead, even in the big final battles, they don't need guts or brains to fight and are no true heroes. I'm not saying every battle has to have save-or-dies, but it is an important feature of the game, not a bug, when used on occasion. The key is you have to know in advance that it's a possibility, and either accept that risk or run away. That's role playing. And most battles don't feature enemy wizards; fighter-types like ogres are far more common foes. [/QUOTE]
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Spells which were not properly nerved...
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