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Spells which were not properly nerved...
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<blockquote data-quote="Voadam" data-source="post: 4999582" data-attributes="member: 2209"><p>If the god Appollo is able to foretell the future then pcs should be able to as well for simulationism?</p><p></p><p>If a medusa can turn you to stone with a gaze and a dragon can breathe poison gas then a PC wizard should be able to do so as well?</p><p></p><p>Isn't simulation satisfied by using the non human power from its source, i.e. perseus cutting off the medusa's head to use its power against the Kraken.</p><p></p><p></p><p></p><p>That's an argument for making varied attack mechanics. Not specifically for save or dies.</p><p></p><p>High damage single attacks, low damage multiple attacks, ranged versus melee, high accuracy low damage versus high damage and low accuracy, area of effect versus single target, at will versus 1/day versus rechargeable powers, conditional only modifiers, random or modifiable versus stable, are all different mechanics that classes could vary by and still use just hit point attacks.</p><p></p><p>Even with desiring non-hp attack mechanics you don't have to go with save or die. Attacks that cause penalties, negate magic, attack ability scores, attack spell slots, cause temporary conditions, etc. are all viable options.</p><p></p><p>I'm looking for the argument that a PC wizard using his normal prepared attack spell to magically bypass hp and one shot the dragon/BBEG is a desirable thing for the game.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4999582, member: 2209"] If the god Appollo is able to foretell the future then pcs should be able to as well for simulationism? If a medusa can turn you to stone with a gaze and a dragon can breathe poison gas then a PC wizard should be able to do so as well? Isn't simulation satisfied by using the non human power from its source, i.e. perseus cutting off the medusa's head to use its power against the Kraken. That's an argument for making varied attack mechanics. Not specifically for save or dies. High damage single attacks, low damage multiple attacks, ranged versus melee, high accuracy low damage versus high damage and low accuracy, area of effect versus single target, at will versus 1/day versus rechargeable powers, conditional only modifiers, random or modifiable versus stable, are all different mechanics that classes could vary by and still use just hit point attacks. Even with desiring non-hp attack mechanics you don't have to go with save or die. Attacks that cause penalties, negate magic, attack ability scores, attack spell slots, cause temporary conditions, etc. are all viable options. I'm looking for the argument that a PC wizard using his normal prepared attack spell to magically bypass hp and one shot the dragon/BBEG is a desirable thing for the game. [/QUOTE]
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