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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spells: Winners and Losers
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<blockquote data-quote="Stalker0" data-source="post: 8484176" data-attributes="member: 5889"><p>As far as I can tell, nothing has really changed in the spell between LU and O5e. In fact, I'm pretty sure delayed blast fireballs are completely allowed in the O5e version.</p><p></p><p>Also the new version does say "the world is frozen in place".... which would suggest objects do not keep falling during the Time Stop.</p><p></p><p>now the one thing that has changed, is many high level casters can maintain concentration on two spells. So you could cast TWO delayed blast fireballs during a time stop instead of one.</p><p></p><p></p><p>If your concerned about that balance, lets consider Meteor Swarm in context.</p><p></p><p>So sake of arguments, lets say we got the full 5 turn timestop, and were able to cast two delayed blast fireballs. The first one we wait as long as we can, and then cast the last one on the last round of the timestop, detonating them both.</p><p></p><p>That is 12d6 + 4d6 (for delayed rounds) + 12d6 (for second blast). Or 28d6 damage. A lot of damage for sure. But then look at Meteor Swarm, which for a single 9th level slot does 28d6 damage in a much larger radius.</p><p></p><p>Frankly casting Time Stop to do "meer damage" is probably the weakest use of that spell.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8484176, member: 5889"] As far as I can tell, nothing has really changed in the spell between LU and O5e. In fact, I'm pretty sure delayed blast fireballs are completely allowed in the O5e version. Also the new version does say "the world is frozen in place".... which would suggest objects do not keep falling during the Time Stop. now the one thing that has changed, is many high level casters can maintain concentration on two spells. So you could cast TWO delayed blast fireballs during a time stop instead of one. If your concerned about that balance, lets consider Meteor Swarm in context. So sake of arguments, lets say we got the full 5 turn timestop, and were able to cast two delayed blast fireballs. The first one we wait as long as we can, and then cast the last one on the last round of the timestop, detonating them both. That is 12d6 + 4d6 (for delayed rounds) + 12d6 (for second blast). Or 28d6 damage. A lot of damage for sure. But then look at Meteor Swarm, which for a single 9th level slot does 28d6 damage in a much larger radius. Frankly casting Time Stop to do "meer damage" is probably the weakest use of that spell. [/QUOTE]
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Spells: Winners and Losers
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