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Spells with that creepy Alienist Flavor
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<blockquote data-quote="Gold Roger" data-source="post: 3033997" data-attributes="member: 33904"><p>From the Spell compendium, sorted by level (sadly I don't know your forbidden schools):</p><p></p><p>lvl0:</p><p>Stick: Make it appear as weird oily goo. If allowed to stick stuff to skin it makes for some pretty excentric fashion choices, which is always good for alienists.</p><p></p><p>lvl1:</p><p>Benign Transposition: Make it appear that the two targets transform into each other. Inbetween they appear for a split second as horrific aberrations as their features melt and mutate.</p><p></p><p>Buzzing Bee: instead of a Bee it's a little alien</p><p></p><p>Corrosive Grasp</p><p></p><p>Distract Assailant: Sends the impression of being attacked by a roiling mass of tentacles just behind the corner of your eyes.</p><p></p><p>Persistent Blade: Make it appear as something different from a blade, connected by a long incorporeal tentacle to your tounge.</p><p></p><p>Babau Slime</p><p></p><p>Slide: Instead of simply moving the object space itself twists.</p><p></p><p>2nd lvl:</p><p></p><p>Balefull Transposition: see benign.</p><p></p><p>Cloud of Bewilderment and Malevolent Miasma: Usefull, in school and quite alieny.</p><p></p><p>Chain of Eyes: Subtle, but fits the flavor.</p><p></p><p>Discern Shapechangers: He who sees behind can't be easily decieved.</p><p></p><p>Rebuke: Shows a short vision of the far realms.</p><p></p><p>Slapping Hand: change to slapping tentacle.</p><p></p><p>Snowball Swarm: Takes the form of icy cold goo or little stinging horrors that disappear on contact.</p><p></p><p>Dark Way: Hell, it's a roiling mass of shadow that's somehow able to hold weight, though it shouldn't be.</p><p></p><p>Phantasmal Assailant and Phantom foe: more visions of far realmshorrors a la distract assailant.</p><p></p><p>Wall of gloom: It shows what's <strong>Behind</strong> instead of what's behind.</p><p></p><p>Death Armor: Roiling aura of necromantic tentacles.</p><p></p><p>Earthen Grasp: The ground itself is soiled with far realm essence and grows into a mad violent force.</p><p></p><p>Scale Weakening: The creatures skin mottles, becomes soft and oozes.</p><p></p><p>Greater Slide: see slide.</p><p></p><p>lvl3:</p><p></p><p>Acid Breath</p><p></p><p>Nauseating breath</p><p></p><p>Mesmerizing Gaze: Those that meet your gaze look directly into the far realm.</p><p></p><p>Manyjaws</p><p></p><p>Shatterfloor: A scream from the far realm repulses the ground itself.</p><p></p><p>Junglerazer: Foe of the natural.</p><p></p><p>Mind Poison: You share your mental meladies.</p><p></p><p>Amorphous Form</p><p></p><p>Girallons Blessing: Extra Limbs, trademarc of aberration inc.</p><p></p><p>Mass Snakes Swiftness: Time and space twist, giving your allies time for that one extra strike.</p><p></p><p>Stony Grasp: See earthen Grasp.</p><p></p><p>lvl4:</p><p></p><p>Bloodstar: A bloodsucking mass in space sound good to me.</p><p></p><p>Wall of Water: TThe water is tainted and has a totally wrong color.</p><p></p><p>Greater Rebuke: Seee rebuke.</p><p></p><p>Defenestrating Sphere: Just have mallicious forms appear in the whirlwind.</p><p></p><p>Vortex of Teeth</p><p></p><p>Shadow Well: Instead of a shadowy pocket plane it's an alien pocket plane.</p><p></p><p>Corporeal Instability</p><p></p><p>Entangling Staff: Your staff turns into a mass of aberrant limbs.</p><p></p><p>lvl5:</p><p></p><p>Viscid Glob</p><p></p><p>Wall of Limbs: Screams alienist to me.</p><p></p><p></p><p>I hope some of these help. Not all of these are ultra good spells, but some are quite good. If you want I can do lvl 6+ as well.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3033997, member: 33904"] From the Spell compendium, sorted by level (sadly I don't know your forbidden schools): lvl0: Stick: Make it appear as weird oily goo. If allowed to stick stuff to skin it makes for some pretty excentric fashion choices, which is always good for alienists. lvl1: Benign Transposition: Make it appear that the two targets transform into each other. Inbetween they appear for a split second as horrific aberrations as their features melt and mutate. Buzzing Bee: instead of a Bee it's a little alien Corrosive Grasp Distract Assailant: Sends the impression of being attacked by a roiling mass of tentacles just behind the corner of your eyes. Persistent Blade: Make it appear as something different from a blade, connected by a long incorporeal tentacle to your tounge. Babau Slime Slide: Instead of simply moving the object space itself twists. 2nd lvl: Balefull Transposition: see benign. Cloud of Bewilderment and Malevolent Miasma: Usefull, in school and quite alieny. Chain of Eyes: Subtle, but fits the flavor. Discern Shapechangers: He who sees behind can't be easily decieved. Rebuke: Shows a short vision of the far realms. Slapping Hand: change to slapping tentacle. Snowball Swarm: Takes the form of icy cold goo or little stinging horrors that disappear on contact. Dark Way: Hell, it's a roiling mass of shadow that's somehow able to hold weight, though it shouldn't be. Phantasmal Assailant and Phantom foe: more visions of far realmshorrors a la distract assailant. Wall of gloom: It shows what's [B]Behind[/B] instead of what's behind. Death Armor: Roiling aura of necromantic tentacles. Earthen Grasp: The ground itself is soiled with far realm essence and grows into a mad violent force. Scale Weakening: The creatures skin mottles, becomes soft and oozes. Greater Slide: see slide. lvl3: Acid Breath Nauseating breath Mesmerizing Gaze: Those that meet your gaze look directly into the far realm. Manyjaws Shatterfloor: A scream from the far realm repulses the ground itself. Junglerazer: Foe of the natural. Mind Poison: You share your mental meladies. Amorphous Form Girallons Blessing: Extra Limbs, trademarc of aberration inc. Mass Snakes Swiftness: Time and space twist, giving your allies time for that one extra strike. Stony Grasp: See earthen Grasp. lvl4: Bloodstar: A bloodsucking mass in space sound good to me. Wall of Water: TThe water is tainted and has a totally wrong color. Greater Rebuke: Seee rebuke. Defenestrating Sphere: Just have mallicious forms appear in the whirlwind. Vortex of Teeth Shadow Well: Instead of a shadowy pocket plane it's an alien pocket plane. Corporeal Instability Entangling Staff: Your staff turns into a mass of aberrant limbs. lvl5: Viscid Glob Wall of Limbs: Screams alienist to me. I hope some of these help. Not all of these are ultra good spells, but some are quite good. If you want I can do lvl 6+ as well. [/QUOTE]
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