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Spells you house rule?
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<blockquote data-quote="DND_Reborn" data-source="post: 8621036" data-attributes="member: 6987520"><p>Wow... where to begin...?</p><p></p><p>Well...</p><p></p><p>1. light, dancing lights, and produce flame are all 1st level spells (and have been upgraded accordingly). (No cantrip portable light in my game, thank you!)</p><p>2. guidance is limited to once per creature per short or long rest.</p><p>3. eldritch blast increases in damage like other cantrips instead of getting more "beams"</p><p>4. magic stone can work on three pieces of ammunition, not just stones.</p><p>5. shillelagh grants a +1 bonus to attack rolls and damage rolls at 5th level, +2 at 11th, and +3 at 17th.</p><p>6. goodberry lasts 8 hours and each berry counts as a half-ration of food OR water.</p><p>7. Enlarge/Reduce increases weapon damage by a full weapon die, not d4.</p><p>8. Mage armor can be up cast, with each spell level higher granting +1 to the AC (so 5th level is AC 17).</p><p>9. After the first round, call lightning only requires a bonus action instead of an action.</p><p>10. Fly gives you a flying speed of 60 or twice your walking speed, whichever is greater.</p><p>11. Leomund's Tiny Hut protects you from the elements, etc. but is not a force dome.</p><p>12. Revivify brings you back to life but with six levels of exhaustion.</p><p>And more...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8621036, member: 6987520"] Wow... where to begin...? Well... 1. light, dancing lights, and produce flame are all 1st level spells (and have been upgraded accordingly). (No cantrip portable light in my game, thank you!) 2. guidance is limited to once per creature per short or long rest. 3. eldritch blast increases in damage like other cantrips instead of getting more "beams" 4. magic stone can work on three pieces of ammunition, not just stones. 5. shillelagh grants a +1 bonus to attack rolls and damage rolls at 5th level, +2 at 11th, and +3 at 17th. 6. goodberry lasts 8 hours and each berry counts as a half-ration of food OR water. 7. Enlarge/Reduce increases weapon damage by a full weapon die, not d4. 8. Mage armor can be up cast, with each spell level higher granting +1 to the AC (so 5th level is AC 17). 9. After the first round, call lightning only requires a bonus action instead of an action. 10. Fly gives you a flying speed of 60 or twice your walking speed, whichever is greater. 11. Leomund's Tiny Hut protects you from the elements, etc. but is not a force dome. 12. Revivify brings you back to life but with six levels of exhaustion. And more... [/QUOTE]
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Spells you house rule?
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