Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells you house rule?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8621391" data-attributes="member: 6801845"><p>I modify a few spells, for both balance reasons and world/thematic reasons. I loosely base my cosmology on Norse mythology so to get from different realms (planes in D&D terms) you have to travel Yggdrasil, the world tree. </p><p></p><p>Travel between planes is not as simple as casting a spell, you need to find a gateway/path first. So plane shift can open the gate, but that's it. It takes powerful rituals to create a gate, it's not simple. Any extra-planar creature must come through a gate unless they are just temporarily summoned or are very low level (i.e. familiars).</p><p></p><p>Similarly banishment doesn't permanently send an extra-planar creature back to it's home plane unless you are near a gate to their realm; they can be put in a pocket dimension like every other creature.</p><p></p><p>Another aspect of Norse mythology is that even gods can die. Revivify works as normal, but when someone dies they travel through Nifleheim* (the shadowfell) to get to their final destination. If you want to raise dead you have to go into Nifleheim to retrieve the soul. Once they've passed on to their final destination it's pretty much impossible to get them back, so no resurrection. People that refuse to move on to their final resting place slowly have their humanity "evaporate" and become ghosts and other undead.</p><p></p><p>Other than that? I pretty much ban long distance teleport because it's boring. Teleportation Circle works, but you don't automatically learn anything, the sigil sequence for the circles is a closely guarded secret. On the other hand I made teleportation circle a ritual.</p><p></p><p>*<em>like I said, my cosmology is loosely based on Norse mythology. On the other hand I had made Nifleheim a shadow world long before 4E made it official.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8621391, member: 6801845"] I modify a few spells, for both balance reasons and world/thematic reasons. I loosely base my cosmology on Norse mythology so to get from different realms (planes in D&D terms) you have to travel Yggdrasil, the world tree. Travel between planes is not as simple as casting a spell, you need to find a gateway/path first. So plane shift can open the gate, but that's it. It takes powerful rituals to create a gate, it's not simple. Any extra-planar creature must come through a gate unless they are just temporarily summoned or are very low level (i.e. familiars). Similarly banishment doesn't permanently send an extra-planar creature back to it's home plane unless you are near a gate to their realm; they can be put in a pocket dimension like every other creature. Another aspect of Norse mythology is that even gods can die. Revivify works as normal, but when someone dies they travel through Nifleheim* (the shadowfell) to get to their final destination. If you want to raise dead you have to go into Nifleheim to retrieve the soul. Once they've passed on to their final destination it's pretty much impossible to get them back, so no resurrection. People that refuse to move on to their final resting place slowly have their humanity "evaporate" and become ghosts and other undead. Other than that? I pretty much ban long distance teleport because it's boring. Teleportation Circle works, but you don't automatically learn anything, the sigil sequence for the circles is a closely guarded secret. On the other hand I made teleportation circle a ritual. *[I]like I said, my cosmology is loosely based on Norse mythology. On the other hand I had made Nifleheim a shadow world long before 4E made it official.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells you house rule?
Top