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Spells you house rule?
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<blockquote data-quote="Stormonu" data-source="post: 8625304" data-attributes="member: 52734"><p>These are the ones I have done or are planning to do:</p><p></p><p><strong>True Strike</strong> is a bonus action</p><p><strong>Friends</strong> doesn’t make the target hostile if they fail the save; if they make the save, they know of the attempt and the spell does not work on them for 24 hours</p><p><strong>Barkskin</strong> doesn’t require concentration if cast on self</p><p><strong>Counter spell</strong> can’t be counterspelled by the original caster</p><p><strong>Force wall/cage</strong> spells have hit points (25/spell level), though they have resistance to non-magic damage (contemplating allowing the caster to give up a bonus action/action to reinforce the structure, restoring 5/15 hit points)</p><p><strong>Heat Metal</strong> grants a Fort save to negate when cast on something someone is wearing/holding</p><p><strong>Call Lightning</strong> can be done indoors and subsequent bolts are called down as a Bonus action</p><p>Complete rewrite of <strong>Enhance Ability</strong> </p><p></p><p>The big change I’m contemplating is Cantrips usage; something like PB bonus + Spellcasting bonus uses of cantrips per day (for ex: A Wizard with PB of +2 and Int bonus of +3 can cast 5 cantrips a day). Likely, warlock cantrips will be PB or Spellcasting modifier (whichever is higher) per short rest.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8625304, member: 52734"] These are the ones I have done or are planning to do: [B]True Strike[/B] is a bonus action [B]Friends[/B] doesn’t make the target hostile if they fail the save; if they make the save, they know of the attempt and the spell does not work on them for 24 hours [B]Barkskin[/B] doesn’t require concentration if cast on self [B]Counter spell[/B] can’t be counterspelled by the original caster [B]Force wall/cage[/B] spells have hit points (25/spell level), though they have resistance to non-magic damage (contemplating allowing the caster to give up a bonus action/action to reinforce the structure, restoring 5/15 hit points) [B]Heat Metal[/B] grants a Fort save to negate when cast on something someone is wearing/holding [B]Call Lightning[/B] can be done indoors and subsequent bolts are called down as a Bonus action Complete rewrite of [B]Enhance Ability[/B] The big change I’m contemplating is Cantrips usage; something like PB bonus + Spellcasting bonus uses of cantrips per day (for ex: A Wizard with PB of +2 and Int bonus of +3 can cast 5 cantrips a day). Likely, warlock cantrips will be PB or Spellcasting modifier (whichever is higher) per short rest. [/QUOTE]
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