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Spells you house rule?
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<blockquote data-quote="Flamestrike" data-source="post: 8625494" data-attributes="member: 6788736"><p>Why <em>then </em>though?</p><p></p><p>Unless it's obvious there is a pass/fail situation at play, the in game PCs have no idea the puppet controlling them (the player) is about to make a 'skill check'.</p><p></p><p>A Barbarian about to advance to move a heavy thing I can see, or someone involved in a game of chance or skill. Ditto a Rogue about to disarm a located trap, or defusing a bomb type scenario.</p><p></p><p>Someone looking down a hallway isn't a trigger that warrants a Cleric knowing a 'skill check' is at play. </p><p></p><p>Generally unless the player states they're using it before I call for the check (and it's clear they have an in game prompt to do so, and to provide assistance to a challenge that the other PC is clearly facing) I dont allow it.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8625494, member: 6788736"] Why [I]then [/I]though? Unless it's obvious there is a pass/fail situation at play, the in game PCs have no idea the puppet controlling them (the player) is about to make a 'skill check'. A Barbarian about to advance to move a heavy thing I can see, or someone involved in a game of chance or skill. Ditto a Rogue about to disarm a located trap, or defusing a bomb type scenario. Someone looking down a hallway isn't a trigger that warrants a Cleric knowing a 'skill check' is at play. Generally unless the player states they're using it before I call for the check (and it's clear they have an in game prompt to do so, and to provide assistance to a challenge that the other PC is clearly facing) I dont allow it. [/QUOTE]
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