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Spells you house rule?
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<blockquote data-quote="Stalker0" data-source="post: 8625536" data-attributes="member: 5889"><p>Here's my list:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Bless</strong>: +2 instead of +1d4 (mainly I just like the speed of bonuses over rolling more dice)</li> <li data-xf-list-type="ul"><strong>Counterspell</strong>: Banned</li> <li data-xf-list-type="ul"><strong>Cure Wounds</strong>: Now heals 1d8+ability mod for each spell level above 1st.</li> <li data-xf-list-type="ul"><strong>Healing Spirit</strong>: Remove concentration duration. Change to "As a reaction, heal one creature within 60 feet for 1d6".</li> <li data-xf-list-type="ul"><strong>Guidance</strong>: Duration is now 1 hour (concentration). Effect changed to: "6 people gain a +1 to all ability checks for the duration." (fire and forget, weaker bonus than base guidance but now works on everything. No debate on when to use it, no muss, no fuss).</li> <li data-xf-list-type="ul"><strong>Prayer of Healing</strong>: Change to "gain 60 points of healing, distributed as you wish to any people within range. For each level above second, the healing increases by 20" (now a strong and efficient out of combat healing spell).</li> <li data-xf-list-type="ul"><strong>Pass without Trace</strong>: Change to "creatures gain advantage on stealth checks, cannot be tracked, and suffer no penalties to stealth from armor or encumbrance" (I didn't like that druids had become super stealth ninjas)</li> <li data-xf-list-type="ul"><strong>Raise Dead/Ressurection </strong>- Banned</li> <li data-xf-list-type="ul"><strong>Revivify: </strong>Now 9th level</li> <li data-xf-list-type="ul"><strong>Tiny Hut</strong>: No longer bars people or things through the dome, can no longer be made opaque</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8625536, member: 5889"] Here's my list: [LIST] [*][B]Bless[/B]: +2 instead of +1d4 (mainly I just like the speed of bonuses over rolling more dice) [*][B]Counterspell[/B]: Banned [*][B]Cure Wounds[/B]: Now heals 1d8+ability mod for each spell level above 1st. [*][B]Healing Spirit[/B]: Remove concentration duration. Change to "As a reaction, heal one creature within 60 feet for 1d6". [*][B]Guidance[/B]: Duration is now 1 hour (concentration). Effect changed to: "6 people gain a +1 to all ability checks for the duration." (fire and forget, weaker bonus than base guidance but now works on everything. No debate on when to use it, no muss, no fuss). [*][B]Prayer of Healing[/B]: Change to "gain 60 points of healing, distributed as you wish to any people within range. For each level above second, the healing increases by 20" (now a strong and efficient out of combat healing spell). [*][B]Pass without Trace[/B]: Change to "creatures gain advantage on stealth checks, cannot be tracked, and suffer no penalties to stealth from armor or encumbrance" (I didn't like that druids had become super stealth ninjas) [*][B]Raise Dead/Ressurection [/B]- Banned [*][B]Revivify: [/B]Now 9th level [*][B]Tiny Hut[/B]: No longer bars people or things through the dome, can no longer be made opaque [/LIST] [/QUOTE]
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