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Spells you house rule?
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<blockquote data-quote="Flamestrike" data-source="post: 8625558" data-attributes="member: 6788736"><p>No it's nothing of the sort. I just want the player to explain to me how what they're doing makes sense in the fiction. They're literally praying for guidance from a Deity for assistance in an imminent task, or performing a minor blessing to another person to assist them in a task. Accordingly, the (the character, not the player) kind of needs reasonable grounds to know (in advance) that there is an imminent task at hand, where the result is in doubt, and that requires that immediate assistance.</p><p></p><p><strong>Example:</strong></p><p></p><p><em>A party of PCs are advancing down a hallway, when the DM asks for a Perception check (to notice some Orcs down the hallway). The Cleric player interjects with 'I cast guidance first to grant a bonus to the check'.</em></p><p></p><p>My question is: How does that Cleric, in the game fiction, know they're about to make a Perception check in the first place? There is no indication to that<strong> in game</strong> Cleric that they face an imminent test to their skill. Accordingly, I would not allow it without some kind of reasonable justification.</p><p></p><p>If the Cleric told me 'Before I attempt to sneak past the Guard, I pray to my God for Guidance' then yeah sure, because that makes sense in the fiction.</p><p></p><p>If your only trigger to cast it is 'The DM asked me to make a check' sans any reasonable in game reason for your PC to know he was making a check where the results are in doubt, then there is no reason why your PC would just randomly cast the spell.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8625558, member: 6788736"] No it's nothing of the sort. I just want the player to explain to me how what they're doing makes sense in the fiction. They're literally praying for guidance from a Deity for assistance in an imminent task, or performing a minor blessing to another person to assist them in a task. Accordingly, the (the character, not the player) kind of needs reasonable grounds to know (in advance) that there is an imminent task at hand, where the result is in doubt, and that requires that immediate assistance. [B]Example:[/B] [I]A party of PCs are advancing down a hallway, when the DM asks for a Perception check (to notice some Orcs down the hallway). The Cleric player interjects with 'I cast guidance first to grant a bonus to the check'.[/I] My question is: How does that Cleric, in the game fiction, know they're about to make a Perception check in the first place? There is no indication to that[B] in game[/B] Cleric that they face an imminent test to their skill. Accordingly, I would not allow it without some kind of reasonable justification. If the Cleric told me 'Before I attempt to sneak past the Guard, I pray to my God for Guidance' then yeah sure, because that makes sense in the fiction. If your only trigger to cast it is 'The DM asked me to make a check' sans any reasonable in game reason for your PC to know he was making a check where the results are in doubt, then there is no reason why your PC would just randomly cast the spell. [/QUOTE]
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