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Spells you house rule?
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<blockquote data-quote="Flamestrike" data-source="post: 8626727" data-attributes="member: 6788736"><p>What? They're all looking forward as they advance down the hallway. Looking around, alert for danger.</p><p></p><p>The DM determines that there <em>is</em> something they might notice, and asks for a Perception check as they reach the 30' mark.</p><p></p><p>The Cleric cant then ask to give Guidance, because he doesnt know there is anything there to notice (and thus cant know that there is a reason to help anyone) and the check has already been asked for.</p><p></p><p>Now, if the Cleric suspected there might be something before entering the hallway, he could always declare he will cast it pre-emptively on himself (or someone else) at the start of the hallway, and before they advance down it (and the even that triggers the perception check) of course.</p><p></p><p></p><p>Why are you looking anywhere at any time?</p><p></p><p>And why isnt the Cleric casting guidance on you then?</p><p></p><p></p><p></p><p>No, it's not.</p><p></p><p></p><p>No, I'll explain why. I already have in this thread.</p><p></p><p>Explanation:</p><p></p><p>1) Your PC must have a <strong>plausible, in game reason,</strong> to suspect there is a task at hand, or a challenge of skill, where the result is in doubt, and important enough to go out of your way to assist in (you need to be able to explain to me what prompted your PC to assist in the task, and how you were aware there was a task that was being performed) and</p><p></p><p>2) Your PC must cast guidance <em>before </em>that moment passes, and not <em>after </em>the DM asks for the check to determine success or failure of what occurred in that moment. No retconning Guidance <em>after </em>the DM calls for the check.</p><p></p><p>Same deal with the Help action.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8626727, member: 6788736"] What? They're all looking forward as they advance down the hallway. Looking around, alert for danger. The DM determines that there [I]is[/I] something they might notice, and asks for a Perception check as they reach the 30' mark. The Cleric cant then ask to give Guidance, because he doesnt know there is anything there to notice (and thus cant know that there is a reason to help anyone) and the check has already been asked for. Now, if the Cleric suspected there might be something before entering the hallway, he could always declare he will cast it pre-emptively on himself (or someone else) at the start of the hallway, and before they advance down it (and the even that triggers the perception check) of course. Why are you looking anywhere at any time? And why isnt the Cleric casting guidance on you then? No, it's not. No, I'll explain why. I already have in this thread. Explanation: 1) Your PC must have a [B]plausible, in game reason,[/B] to suspect there is a task at hand, or a challenge of skill, where the result is in doubt, and important enough to go out of your way to assist in (you need to be able to explain to me what prompted your PC to assist in the task, and how you were aware there was a task that was being performed) and 2) Your PC must cast guidance [I]before [/I]that moment passes, and not [I]after [/I]the DM asks for the check to determine success or failure of what occurred in that moment. No retconning Guidance [I]after [/I]the DM calls for the check. Same deal with the Help action. [/QUOTE]
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