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Spells you house rule?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8628316" data-attributes="member: 6845520"><p> <ol> <li data-xf-list-type="ol">True Strike: This spell no longer requires concentration. Additionally, it is now cast as a buff effect upon yourself that grants advantage on your next attack roll rather than as a debuff on a target. I specifically avoided the bonus action route due to concerns that it would instantly become a "must have" for every caster.</li> <li data-xf-list-type="ol">Chaos Bolt: The initial 1d6 counts towards causing a leap to occur. Additional damage done by this spell is now +1d8 damage per additional spell level. This results in the choice of more damage type options and a higher chance of the spell leaping to other targets.</li> <li data-xf-list-type="ol">Witch Bolt: This spell now has a range of 60ft. - This makes it so a creature that wants to get out of the area still can bit eliminates the stupid "I move out to end the spell and back in" option that only occurs becaus of the turn based nature of initiative.</li> <li data-xf-list-type="ol">Barkskin: This spell no longer requires concentration.</li> <li data-xf-list-type="ol">Flame Blade: This spell no longer requires concentration, though it’s maximum duration has been reduced to 1 minute to compensate. You can opt to cast it as originally written if you wish when casting the spell.</li> <li data-xf-list-type="ol">Hunter’s Mark: This spell no longer requires concentration.</li> <li data-xf-list-type="ol">Protection From Energy. This spell no longer requires concentration. Additionally, you may have the spell effect one additional target for each spell level you cast it above a 2nd level slot.</li> <li data-xf-list-type="ol">Counterspell: You can cast this spell as part of the reaction to Identifying a Spell being cast. You do not need to know what spell is being cast in order to use counterspell.</li> <li data-xf-list-type="ol">Dispel Magic: This spell only dispels one magical effect per casting of the spell. In the cast of where multiple spell or magic effects are on a creature, object, or area, the player will be informed of any effect on the target of which their spell or ability check is capable of dispelling and then the player may choose which effect to remove.</li> <li data-xf-list-type="ol">Stoneskin: This spell no longer requires concentration.</li> </ol></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8628316, member: 6845520"] [LIST=1] [*]True Strike: This spell no longer requires concentration. Additionally, it is now cast as a buff effect upon yourself that grants advantage on your next attack roll rather than as a debuff on a target. I specifically avoided the bonus action route due to concerns that it would instantly become a "must have" for every caster. [*]Chaos Bolt: The initial 1d6 counts towards causing a leap to occur. Additional damage done by this spell is now +1d8 damage per additional spell level. This results in the choice of more damage type options and a higher chance of the spell leaping to other targets. [*]Witch Bolt: This spell now has a range of 60ft. - This makes it so a creature that wants to get out of the area still can bit eliminates the stupid "I move out to end the spell and back in" option that only occurs becaus of the turn based nature of initiative. [*]Barkskin: This spell no longer requires concentration. [*]Flame Blade: This spell no longer requires concentration, though it’s maximum duration has been reduced to 1 minute to compensate. You can opt to cast it as originally written if you wish when casting the spell. [*]Hunter’s Mark: This spell no longer requires concentration. [*]Protection From Energy. This spell no longer requires concentration. Additionally, you may have the spell effect one additional target for each spell level you cast it above a 2nd level slot. [*]Counterspell: You can cast this spell as part of the reaction to Identifying a Spell being cast. You do not need to know what spell is being cast in order to use counterspell. [*]Dispel Magic: This spell only dispels one magical effect per casting of the spell. In the cast of where multiple spell or magic effects are on a creature, object, or area, the player will be informed of any effect on the target of which their spell or ability check is capable of dispelling and then the player may choose which effect to remove. [*]Stoneskin: This spell no longer requires concentration. [/LIST] [/QUOTE]
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