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Spells you house rule?
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<blockquote data-quote="Li Shenron" data-source="post: 8628831" data-attributes="member: 1465"><p>The discussion about issues with <em>Guidance </em>is entirely out-of-combat (in combat, action economy implies a cost to cast the cantrip, whereas out-of-combat it is completely free of cost), and out-of-combat the rules for "Working Together" still very much leave the DM full control over whether someone can help another. </p><p></p><p>But then again, the problem with <em>Guidance</em> is that some DMs have seen players cast this cantrip <strong>every single time</strong> someone is making a check, resulting in a cantrip which is far more useful than any other. If players would declare "work together!" every single time something is going on in the game, and the DM was forced to allow it, you would have the same problem.</p><p></p><p></p><p></p><p></p><p>I could see how that could also be used to prevent Guidance to work on almost every single reactive ability check. But I am not convinced because it says "of its choice" not "you choose", which means it is not referring to the fact that you have chosen to make the check, but rather than the target doesn't have to use Guidance of the first check it has to do but can choose to keep it for later.</p><p></p><p></p><p></p><p>At the root of the matter, is the fact that Guidance and Working Together were added to the rules under the designers' assumptions that they would be used occasionally, relying on the good faith of the players. It is only when a player realizes that by the RAW they can try to abuse these options, that they become a real problem. Some DMs are simply try to anticipate the problem.</p><p></p><p></p><p>Right, if you want to cast the spell once every minute, I will then call you to make a perception check against traps every 5ft you move, everywhere and all the time. Do you see what is the annoyance here?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8628831, member: 1465"] The discussion about issues with [I]Guidance [/I]is entirely out-of-combat (in combat, action economy implies a cost to cast the cantrip, whereas out-of-combat it is completely free of cost), and out-of-combat the rules for "Working Together" still very much leave the DM full control over whether someone can help another. But then again, the problem with [I]Guidance[/I] is that some DMs have seen players cast this cantrip [B]every single time[/B] someone is making a check, resulting in a cantrip which is far more useful than any other. If players would declare "work together!" every single time something is going on in the game, and the DM was forced to allow it, you would have the same problem. I could see how that could also be used to prevent Guidance to work on almost every single reactive ability check. But I am not convinced because it says "of its choice" not "you choose", which means it is not referring to the fact that you have chosen to make the check, but rather than the target doesn't have to use Guidance of the first check it has to do but can choose to keep it for later. At the root of the matter, is the fact that Guidance and Working Together were added to the rules under the designers' assumptions that they would be used occasionally, relying on the good faith of the players. It is only when a player realizes that by the RAW they can try to abuse these options, that they become a real problem. Some DMs are simply try to anticipate the problem. Right, if you want to cast the spell once every minute, I will then call you to make a perception check against traps every 5ft you move, everywhere and all the time. Do you see what is the annoyance here? [/QUOTE]
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