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Spells you house rule?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8629181" data-attributes="member: 67338"><p>I have seen DMs be there own worst enemy... I have seen DMs lock vital clues behind DC 25 locks when the highest level lock pick has a +7... then get mad when they can't get through and they just left.</p><p></p><p>I played a game where there was this (flavor text) 'unbeatable' guardian protecting the ilsand the DM spent (not an exageration) more then a year of mapping planning... and we got there once, fought for a round or two fell back... made a plan buffed (this was 3.0) and headed back after round 3 fell back and said it wasn't worth it and left. (we made that DM cry)</p><p></p><p>I ran (so no one to blame but myself) a game concept in EVERY edition except 4e. I had a magic item called the S.T.E.P. (space time energy platform) that is an artifact in this world... it is vital to the story of the background. However every single campaign that ended (badly) ending started with a PC getting access to said artifact. You would think I would just not put it in play... but I am dumb.</p><p></p><p>oh wait the waterfall... a DM had this riddle to lead to (his entire planed campaign) a lost elven homeland... but no PC could figure it out. "The land and sea move as one at the four sided triangle" (i may be missremembering a bit of that it was 1997) we drew triangles we looked at the maps he drew... we begged for a clue. One player drew a triangle wrote 1 2 and 3 on the sides and said "The other side of the paper?" that campaign never started. We made characters did the first little get''ing the adventures togather' thing and then stalled.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8629181, member: 67338"] I have seen DMs be there own worst enemy... I have seen DMs lock vital clues behind DC 25 locks when the highest level lock pick has a +7... then get mad when they can't get through and they just left. I played a game where there was this (flavor text) 'unbeatable' guardian protecting the ilsand the DM spent (not an exageration) more then a year of mapping planning... and we got there once, fought for a round or two fell back... made a plan buffed (this was 3.0) and headed back after round 3 fell back and said it wasn't worth it and left. (we made that DM cry) I ran (so no one to blame but myself) a game concept in EVERY edition except 4e. I had a magic item called the S.T.E.P. (space time energy platform) that is an artifact in this world... it is vital to the story of the background. However every single campaign that ended (badly) ending started with a PC getting access to said artifact. You would think I would just not put it in play... but I am dumb. oh wait the waterfall... a DM had this riddle to lead to (his entire planed campaign) a lost elven homeland... but no PC could figure it out. "The land and sea move as one at the four sided triangle" (i may be missremembering a bit of that it was 1997) we drew triangles we looked at the maps he drew... we begged for a clue. One player drew a triangle wrote 1 2 and 3 on the sides and said "The other side of the paper?" that campaign never started. We made characters did the first little get''ing the adventures togather' thing and then stalled. [/QUOTE]
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