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spells you think are the wrong level
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<blockquote data-quote="Hussar" data-source="post: 3069510" data-attributes="member: 22779"><p>Yes, but two spell levels is 4 character levels. That's a pretty huge jump. By that time, you're also dealing with stat bump items which can drill hp through the roof. </p><p></p><p>In other words, 52 hp to a 7th level character is usually enough to bump him a long ways to max. 52 points to an 11th level character is quite often only a 1/3 or even a 1/4 of max, particularly for the barbarian in your party.</p><p></p><p>I do agree with dispel magic being 1st level and universal though. And, as an added bonus, make it a swift action to cast so counterspelling actually becomes viable.</p><p></p><p>As far as advancement rates go, I'm not so sure. There really isn't a huge difference in how my PC's advanced between the editions - every 4-6 sessions. Now, granted, that's anecdotal, but, from various polls here, that seems to be the norm rather than the exception. I think the major difference is more the idea that double digit levels are actually viable for play rather than the forgotten half of the game it was previously.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3069510, member: 22779"] Yes, but two spell levels is 4 character levels. That's a pretty huge jump. By that time, you're also dealing with stat bump items which can drill hp through the roof. In other words, 52 hp to a 7th level character is usually enough to bump him a long ways to max. 52 points to an 11th level character is quite often only a 1/3 or even a 1/4 of max, particularly for the barbarian in your party. I do agree with dispel magic being 1st level and universal though. And, as an added bonus, make it a swift action to cast so counterspelling actually becomes viable. As far as advancement rates go, I'm not so sure. There really isn't a huge difference in how my PC's advanced between the editions - every 4-6 sessions. Now, granted, that's anecdotal, but, from various polls here, that seems to be the norm rather than the exception. I think the major difference is more the idea that double digit levels are actually viable for play rather than the forgotten half of the game it was previously. [/QUOTE]
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