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spells you think are the wrong level
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<blockquote data-quote="Lanefan" data-source="post: 3073458" data-attributes="member: 29398"><p>Raise Dead is fine; there needs to be a way for parties to do such in the field at some point.</p><p></p><p>You'll run out of low-level spells completely if you keep this up... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not that I know of, but there's about to be - at least in my game - as this is a fine idea and well worth stealing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It'll be something like:</p><p></p><p><strong>Spell of Lading </strong> - MU-2 - Target Creature - Close range - 1 round/level - <em>anything carried or picked up by target doubles in weight. Anything dropped or released by target immediately reverts to normal weight. If target is being carried or is picked up by someone or something else, target's carried items retain extra weight. Target's own weight, density, etc. does not change. Material component is a small lump of lead thrown at target, that vanishes en route.</em></p><p></p><p>There'd be a save, but it doesn't really fit well with 3e's Fort-Refl-Will categories as all those assume you're affecting the creature, where here you're just affecting what it carries. In 1e it'd be a simple save vs. spell.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3073458, member: 29398"] Raise Dead is fine; there needs to be a way for parties to do such in the field at some point. You'll run out of low-level spells completely if you keep this up... :) Not that I know of, but there's about to be - at least in my game - as this is a fine idea and well worth stealing. :) It'll be something like: [B]Spell of Lading [/B] - MU-2 - Target Creature - Close range - 1 round/level - [I]anything carried or picked up by target doubles in weight. Anything dropped or released by target immediately reverts to normal weight. If target is being carried or is picked up by someone or something else, target's carried items retain extra weight. Target's own weight, density, etc. does not change. Material component is a small lump of lead thrown at target, that vanishes en route.[/I] There'd be a save, but it doesn't really fit well with 3e's Fort-Refl-Will categories as all those assume you're affecting the creature, where here you're just affecting what it carries. In 1e it'd be a simple save vs. spell. Lanefan [/QUOTE]
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