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Spells you want them to bring back
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<blockquote data-quote="wlmartin" data-source="post: 5658293" data-attributes="member: 6679380"><p>Haste... loved that spell. I suppose the advantage in 4e would translate to +2 speed to all allies within an area and 1[W] damage for any ally for any power that grants 2[W] (so 2[W] becomes 3[W], 4[W] becomes 6[W])</p><p></p><p></p><p></p><p>I do like what the Dev's did with Deck of Many Things, turning the elemtns into Quests so instead of pulling out 1000s of GP, you get a quest to earn 1000s of GP etc... they could do the same thing with WISH although due to the nature of the Spell it would need to function as a ritual no doubt.</p><p></p><p>You could always have Wish work on a luck basis and a trigger a result on a roll of D6 say, 75% positive, 25% negative - unsure of what effects we could see, possibly +1 to a Stat Modifier (ie +2 to a stat) temporarily until the next extended rest.. for an ally or yourself. A minus would serve as a good enough negative, perhaps using it to bank an additional Action Point... there are many options</p><p></p><p></p><p></p><p>I did enjoy the Polymorph and Alter Self spells.</p><p>I like the idea of morphing into a larger creature to get extra reach, different movement and many other ideas come to mind.</p><p></p><p>IMO there are not enough non-combat related fun spells in the game for Wizards or anyone else.</p><p></p><p>Yes, we want the +2 to hit, the extra 1[W], the combat advantage but sometimes we want things that either serve no direct combat benefit or just look plain awesome to use.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5658293, member: 6679380"] Haste... loved that spell. I suppose the advantage in 4e would translate to +2 speed to all allies within an area and 1[W] damage for any ally for any power that grants 2[W] (so 2[W] becomes 3[W], 4[W] becomes 6[W]) I do like what the Dev's did with Deck of Many Things, turning the elemtns into Quests so instead of pulling out 1000s of GP, you get a quest to earn 1000s of GP etc... they could do the same thing with WISH although due to the nature of the Spell it would need to function as a ritual no doubt. You could always have Wish work on a luck basis and a trigger a result on a roll of D6 say, 75% positive, 25% negative - unsure of what effects we could see, possibly +1 to a Stat Modifier (ie +2 to a stat) temporarily until the next extended rest.. for an ally or yourself. A minus would serve as a good enough negative, perhaps using it to bank an additional Action Point... there are many options I did enjoy the Polymorph and Alter Self spells. I like the idea of morphing into a larger creature to get extra reach, different movement and many other ideas come to mind. IMO there are not enough non-combat related fun spells in the game for Wizards or anyone else. Yes, we want the +2 to hit, the extra 1[W], the combat advantage but sometimes we want things that either serve no direct combat benefit or just look plain awesome to use. [/QUOTE]
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