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Spellscasters without spell slots...
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<blockquote data-quote="Dogbrain" data-source="post: 1610782" data-attributes="member: 14980"><p>A system I'm playing with is that spellcasters have a skill for their spellcasting. They make a check with the DC based on the spell level. If they fail the check, they've "burnt out" that level until they get some rest.</p><p></p><p>The specific numbers have yet to be worked out. One option I'm toying with is that this "burns out" the caster for all spells for that day, meaning that the high-level spells will only be attempted when it's really needed. Alternatively, it will only "burn out" spells of that level and higher or that level and lower (haven't decided which). The trick will be to set the numbers so they neither hose the players nor are a giveaway.</p><p></p><p>Yes, there is the possibility that the Master of Magic might blow the first level spell his first day's casting and that's it for the day. That's why the numbers will need some definite tuning.</p></blockquote><p></p>
[QUOTE="Dogbrain, post: 1610782, member: 14980"] A system I'm playing with is that spellcasters have a skill for their spellcasting. They make a check with the DC based on the spell level. If they fail the check, they've "burnt out" that level until they get some rest. The specific numbers have yet to be worked out. One option I'm toying with is that this "burns out" the caster for all spells for that day, meaning that the high-level spells will only be attempted when it's really needed. Alternatively, it will only "burn out" spells of that level and higher or that level and lower (haven't decided which). The trick will be to set the numbers so they neither hose the players nor are a giveaway. Yes, there is the possibility that the Master of Magic might blow the first level spell his first day's casting and that's it for the day. That's why the numbers will need some definite tuning. [/QUOTE]
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