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Community
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Spellscasters without spell slots...
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<blockquote data-quote="ARandomGod" data-source="post: 1618669" data-attributes="member: 17296"><p>In one camapign I'm playing in the DM is testing a spell system with no x slots per day, but still with levels... and uses a skill when casting.</p><p>Basically when you cast a spell, no matter what the level, it will go off... not, to prevent a spellcaster from being able to cast a ninth level spell at level there are rolls required to learn the spell too.</p><p>When the spell goes off, make a roll, add it to your spellcasting skill. Each spell when it goes off has a backlash, which the spellcaster can absorb the result of the roll + the skill check, the rest is a straight HP hit. Each time you cast a spell of that level, add an amount of potential damage to the amount that that level of spell deals... </p><p>Then there are other feats and things gained. Amounts of energy dissipated harmlessly into the surrounding (amount that can be dissipated and definitely harm the area), higher levels gain a delay damage feat, so that only part is taken now, and part later (still only one dissipation check).</p><p></p><p>I am not the one playing this character. Hence I don't know a whole lot about it off the top of my head. On the other hand, we've discussed the mechanics before, they seem feasible (especially in his campaign), and they give an interesting feel to the magics. Sometimes you can cast a lot (good rolls), sometimes a little. There's often some risk associated (higher level casters can cast many low level spells without worrying about backlash, they automatically have the skills to counter a number of castings without harm), more risk with bigger spells... nothing other than impending death to stop you from overcasting. That delay damage ability is particularly gamblriffic. You could potentially cast enough spells to kill yourself several times over before dropping dead... But if there's a handy healer you could get healing before death as the damage comes in in increments, but if something happens to that source of healing between casting and taking damage, or if you just make a bad roll at a bad time...</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1618669, member: 17296"] In one camapign I'm playing in the DM is testing a spell system with no x slots per day, but still with levels... and uses a skill when casting. Basically when you cast a spell, no matter what the level, it will go off... not, to prevent a spellcaster from being able to cast a ninth level spell at level there are rolls required to learn the spell too. When the spell goes off, make a roll, add it to your spellcasting skill. Each spell when it goes off has a backlash, which the spellcaster can absorb the result of the roll + the skill check, the rest is a straight HP hit. Each time you cast a spell of that level, add an amount of potential damage to the amount that that level of spell deals... Then there are other feats and things gained. Amounts of energy dissipated harmlessly into the surrounding (amount that can be dissipated and definitely harm the area), higher levels gain a delay damage feat, so that only part is taken now, and part later (still only one dissipation check). I am not the one playing this character. Hence I don't know a whole lot about it off the top of my head. On the other hand, we've discussed the mechanics before, they seem feasible (especially in his campaign), and they give an interesting feel to the magics. Sometimes you can cast a lot (good rolls), sometimes a little. There's often some risk associated (higher level casters can cast many low level spells without worrying about backlash, they automatically have the skills to counter a number of castings without harm), more risk with bigger spells... nothing other than impending death to stop you from overcasting. That delay damage ability is particularly gamblriffic. You could potentially cast enough spells to kill yourself several times over before dropping dead... But if there's a handy healer you could get healing before death as the damage comes in in increments, but if something happens to that source of healing between casting and taking damage, or if you just make a bad roll at a bad time... [/QUOTE]
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