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<blockquote data-quote="aycarus" data-source="post: 2002006" data-attributes="member: 17783"><p>Sorcerors were completely removed from this particular build since Wizards suddenly came in and ran them out of a job (as everybody becomes a spontaneous caster under this system - no preparation of spells is required). </p><p></p><p></p><p></p><p>I like spell failure myself, but I couldn't think of a reasonable way of integrating it into the system.</p><p></p><p></p><p></p><p>It seems as though mana debt is another number to keep track of as well - I might have you wrong however. That's a cool idea, however. I think it could be integrated into this system pretty easily. A suggestion I might make is to make characters make rolls against their 20 minus their MP total when the MP total drops low enough. A failed saving throw means the spell fizzles and the only way to force it is to take hit point damage equal to the difference between the rolls. Just a suggestion - I think it mimicks what you're suggesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Part of the reason the system was created the way you see it is in order to generalize the concept of magic so that everybody has access to it. The fighter and rogue don't get any more skill points than before so they don't really have anything to abuse - they just have the ability to supplement their abilities with access to a few cross-class spell slots if desired. Rangers and paladins are able to "abuse" the system as well, but it means sacrificing spells in exchange for higher abilities.</p><p></p><p>One comment I did hear about the system that got me thinking was the idea of the mage-commoner. Due to the way the system is set up, even a commoner is able to take skill points towards eventually learning fireball. Nothing in the system prevents that, but in order to justify a commoner with fireball means that you'd have to justify a commoner putting 16 ranks into learning fireball explicitly rather than invest it back into better learning his trade... It's clearly very hard to picture that happening, but hey - it might - and there's no reason really to prevent that.</p><p></p><p>Probably my biggest argument for a system along these lines is it makes cross-classing into a wizard easily justified. Generally, we hear stories of wizards spending years upon years learning the basics of arcane magic to the skill they get it at first level. But similiarly, a barbarian could easily take a level in wizard with little justification. Under this system, there's no assumptions of the number of years of study put in by the caster. It's assumed that a mage's many years of study have instead gone into his 4x skill point bonus at first level - hence, at higher levels, it's difficult to catch up to a character that immediately took mage at first level (since you'd need 4 levels of skill points to eventually equal them).</p><p></p><p>A system like this certainly changes at least a few dynamics <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="aycarus, post: 2002006, member: 17783"] Sorcerors were completely removed from this particular build since Wizards suddenly came in and ran them out of a job (as everybody becomes a spontaneous caster under this system - no preparation of spells is required). I like spell failure myself, but I couldn't think of a reasonable way of integrating it into the system. It seems as though mana debt is another number to keep track of as well - I might have you wrong however. That's a cool idea, however. I think it could be integrated into this system pretty easily. A suggestion I might make is to make characters make rolls against their 20 minus their MP total when the MP total drops low enough. A failed saving throw means the spell fizzles and the only way to force it is to take hit point damage equal to the difference between the rolls. Just a suggestion - I think it mimicks what you're suggesting. :) Part of the reason the system was created the way you see it is in order to generalize the concept of magic so that everybody has access to it. The fighter and rogue don't get any more skill points than before so they don't really have anything to abuse - they just have the ability to supplement their abilities with access to a few cross-class spell slots if desired. Rangers and paladins are able to "abuse" the system as well, but it means sacrificing spells in exchange for higher abilities. One comment I did hear about the system that got me thinking was the idea of the mage-commoner. Due to the way the system is set up, even a commoner is able to take skill points towards eventually learning fireball. Nothing in the system prevents that, but in order to justify a commoner with fireball means that you'd have to justify a commoner putting 16 ranks into learning fireball explicitly rather than invest it back into better learning his trade... It's clearly very hard to picture that happening, but hey - it might - and there's no reason really to prevent that. Probably my biggest argument for a system along these lines is it makes cross-classing into a wizard easily justified. Generally, we hear stories of wizards spending years upon years learning the basics of arcane magic to the skill they get it at first level. But similiarly, a barbarian could easily take a level in wizard with little justification. Under this system, there's no assumptions of the number of years of study put in by the caster. It's assumed that a mage's many years of study have instead gone into his 4x skill point bonus at first level - hence, at higher levels, it's difficult to catch up to a character that immediately took mage at first level (since you'd need 4 levels of skill points to eventually equal them). A system like this certainly changes at least a few dynamics ;) [/QUOTE]
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