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<blockquote data-quote="ender_wiggin" data-source="post: 2002418" data-attributes="member: 21629"><p>It makes magic way too accessible to the common man. Don't get me wrong - this may work very well for your homebrew world, but mine is somewhat less magic-inundated.</p><p></p><p>However, there are still a lot of good ideas to be drawn from this. Mana debt, like you pointed out, <em>is</em> another number to track, but it's 1 number as opposed to a lot of numbers of the spell-per-day mechanic.</p><p></p><p>Like Fieari pointed out, it's very easy and very good to make advantage of skill checks, since the ability to cast spell is a skill anyway. So DC might equal 10 + spell level modifier + mana debt. I was thinking spell level modifier might be (spell level + 2) * 2. No matter what happens on the check, the mana debt increases by spell level. If failure, the spell dissipates, but sorcerors get a chance to "coerce" the spell to completion, which allows a constitution check against hit point damage. Wizards might get a chance to "fudge" the spell to completion, allowing an instant reroll which requires the mana debt to increase again. Failure would result in the spell backfiring, dealing hp damage to the wizard. Both "fudge" and "coerce" cause a level of fatigue.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="ender_wiggin, post: 2002418, member: 21629"] It makes magic way too accessible to the common man. Don't get me wrong - this may work very well for your homebrew world, but mine is somewhat less magic-inundated. However, there are still a lot of good ideas to be drawn from this. Mana debt, like you pointed out, [i]is[/i] another number to track, but it's 1 number as opposed to a lot of numbers of the spell-per-day mechanic. Like Fieari pointed out, it's very easy and very good to make advantage of skill checks, since the ability to cast spell is a skill anyway. So DC might equal 10 + spell level modifier + mana debt. I was thinking spell level modifier might be (spell level + 2) * 2. No matter what happens on the check, the mana debt increases by spell level. If failure, the spell dissipates, but sorcerors get a chance to "coerce" the spell to completion, which allows a constitution check against hit point damage. Wizards might get a chance to "fudge" the spell to completion, allowing an instant reroll which requires the mana debt to increase again. Failure would result in the spell backfiring, dealing hp damage to the wizard. Both "fudge" and "coerce" cause a level of fatigue. Any thoughts? [/QUOTE]
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