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<blockquote data-quote="ender_wiggin" data-source="post: 2015869" data-attributes="member: 21629"><p>Wow, that's amazing analysis on your part.</p><p></p><p>I'm aiming for the soft limit, but I don't want to add any more numbers - thus, "garanteeing" a initial number of spells must come in the form of low DCs. For example, a tenth level wizard with +18 in his skill will be garanteed at least a few spells before the roll has any effect on the success/failure of the roll.</p><p></p><p>If you think its more appropriate, the base DC can be 5. With more level padding, i.e. separation of DC between spell levels. Of course, that would make casting 1st level spells a walk through the park, giving 1st level casters much more power than deserved.</p><p></p><p>I see the reasoning behind your words - however, another thing you must consider is the placement of certain spells.</p><p></p><p>3rd level, for example, includes a variety of high-damage evocation spells such as fireball, lightning bolt, and a variety of others. Thus, 3rd level should cause 2 mana debt, rather than 1. Besides, 3^(.5) = 1.73, which rounds up anyway.</p><p></p><p>Thus,</p><p></p><p>1--1</p><p>2--1</p><p>3--2</p><p>4--2</p><p>5--2</p><p>6--2</p><p>7--3</p><p>8--3</p><p>9--3</p><p></p><p>I'm considering even bumping 6 to 3 and bumping 9 to 4, as 6th level is considerable more powerful than 3rd. Of course, this is reflected in spell DCs...</p><p></p><p>Anyway, you said "slightly faster than linear". I'm assuming the "curve" comes from extraneous factors like items, PrC special abilities, etc. This will dramatically improve casting ability.</p><p></p><p>Also, consider this: high level wizards will have access to a variety of resources that will allow them to pay back mana debt. Sorcerors, at level 18, will be gaining approximately 25 mana debt back every 4 hours (assuming a +7 cha, which is very reasonable). Therefore, what this system restricts the most is the continuous casting of high level spells for an extended period of time without any sort of rest. Thus, I consider using the following allotment:</p><p></p><p>1--1</p><p>2--1</p><p>3--2</p><p>4--2</p><p>5--2</p><p>6--3</p><p>7--3</p><p>8--3</p><p>9--4</p><p></p><p>It's not quadratic, but I think it increases at an acceptable rate; slightly faster than parabolic. The jumps in cost occur at major jumps in spell power (especially jumps in damage-dealing spells). The reason damage dealing spells must be looked at so carefully is because, like I mentioned already, the system restricts continuous casting of spells, most commonly associated with combat, where these spells will be attempted the most. </p><p></p><p>BTW, sorry if I'm hijacking your thread - if you wish, we can return to talking about your system as it is, instead of talking about refining my modifications.</p></blockquote><p></p>
[QUOTE="ender_wiggin, post: 2015869, member: 21629"] Wow, that's amazing analysis on your part. I'm aiming for the soft limit, but I don't want to add any more numbers - thus, "garanteeing" a initial number of spells must come in the form of low DCs. For example, a tenth level wizard with +18 in his skill will be garanteed at least a few spells before the roll has any effect on the success/failure of the roll. If you think its more appropriate, the base DC can be 5. With more level padding, i.e. separation of DC between spell levels. Of course, that would make casting 1st level spells a walk through the park, giving 1st level casters much more power than deserved. I see the reasoning behind your words - however, another thing you must consider is the placement of certain spells. 3rd level, for example, includes a variety of high-damage evocation spells such as fireball, lightning bolt, and a variety of others. Thus, 3rd level should cause 2 mana debt, rather than 1. Besides, 3^(.5) = 1.73, which rounds up anyway. Thus, 1--1 2--1 3--2 4--2 5--2 6--2 7--3 8--3 9--3 I'm considering even bumping 6 to 3 and bumping 9 to 4, as 6th level is considerable more powerful than 3rd. Of course, this is reflected in spell DCs... Anyway, you said "slightly faster than linear". I'm assuming the "curve" comes from extraneous factors like items, PrC special abilities, etc. This will dramatically improve casting ability. Also, consider this: high level wizards will have access to a variety of resources that will allow them to pay back mana debt. Sorcerors, at level 18, will be gaining approximately 25 mana debt back every 4 hours (assuming a +7 cha, which is very reasonable). Therefore, what this system restricts the most is the continuous casting of high level spells for an extended period of time without any sort of rest. Thus, I consider using the following allotment: 1--1 2--1 3--2 4--2 5--2 6--3 7--3 8--3 9--4 It's not quadratic, but I think it increases at an acceptable rate; slightly faster than parabolic. The jumps in cost occur at major jumps in spell power (especially jumps in damage-dealing spells). The reason damage dealing spells must be looked at so carefully is because, like I mentioned already, the system restricts continuous casting of spells, most commonly associated with combat, where these spells will be attempted the most. BTW, sorry if I'm hijacking your thread - if you wish, we can return to talking about your system as it is, instead of talking about refining my modifications. [/QUOTE]
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