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<blockquote data-quote="aycarus" data-source="post: 2017626" data-attributes="member: 17783"><p>That'll probably be fine... I wouldn't expect anything except good math anyway. I just realized a very similar problem with my own system at low levels (apparently I only did the math at mid-levels - yipes). Anyway, under my current system, 1st level casters can cast an obscene number of spells - and again, it increases linearly. Very poor on my part.</p><p></p><p>I think one of the greatest problem with a new magic system will be maintaining consistency with the standard d20 system. Unfortunately, I can't figure them using any sort of standard equation for calculating practically anything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I somewhat doubt that they had a math major on their crew.</p><p></p><p></p><p></p><p>That should be fine... but you might want to test things out to make sure that you're not giving people power for free. For example, if 5th and 3rd level spells have the same cost, then mages will always be casting the 5th level spell. The only way to avoid this is to use fractions, which makes the math very obfuscated.</p><p></p><p></p><p></p><p>Yup. Good call.</p><p></p><p></p><p></p><p>That's fine. It's helped me out a lot with some system decisions insofar. I'll need to post another build soon. Send me an ICQ or MSN message if you want to talk spell systems in a more direct way.</p></blockquote><p></p>
[QUOTE="aycarus, post: 2017626, member: 17783"] That'll probably be fine... I wouldn't expect anything except good math anyway. I just realized a very similar problem with my own system at low levels (apparently I only did the math at mid-levels - yipes). Anyway, under my current system, 1st level casters can cast an obscene number of spells - and again, it increases linearly. Very poor on my part. I think one of the greatest problem with a new magic system will be maintaining consistency with the standard d20 system. Unfortunately, I can't figure them using any sort of standard equation for calculating practically anything :p I somewhat doubt that they had a math major on their crew. That should be fine... but you might want to test things out to make sure that you're not giving people power for free. For example, if 5th and 3rd level spells have the same cost, then mages will always be casting the 5th level spell. The only way to avoid this is to use fractions, which makes the math very obfuscated. Yup. Good call. That's fine. It's helped me out a lot with some system decisions insofar. I'll need to post another build soon. Send me an ICQ or MSN message if you want to talk spell systems in a more direct way. [/QUOTE]
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