Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Spellsword 3.5 (CW) - new Channel Spell is awesome!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 1496805" data-attributes="member: 7737"><p>I was updating an NPC villain to the 3.5 version of the Spellsword PrC, which is found in <em>Complete Warrior</em>. The new version of Channel Spell is freakin' amazing! Here it is:</p><p> </p><p>I've highlighted the good stuff. </p><p> </p><p>Gone are the days when Spellswords needed to scrounge around for single-target spells to channel, because they can now channel any spell they can cast. That's huge! Now we can channel <em>fireball</em> or <em>lightning bolt</em> if we want to (although there are better spells to channel; see below).</p><p> </p><p>Also, if I am reading this correctly, using the channel spell ability does not require <strong>casting</strong> the spell at all -- merely a move action plus the cost of a spell slot. It still does provoke an AOO (because channel spell is a spell-like ability (SLA); see PH p. 142), but you can use it on the defensive at Concentration DC 15 + spell level. Also, per the rules for SLAs as clarified by <a href="http://www.wizards.com/default.asp?x=dnd/rg/20040420a" target="_blank">this Rules of the Game article</a>, <strong>a SLA is not subject to spell failure</strong>. Read that again, folks: it means that the spellsword doesn't even need his Ignore Spell Failure class feature to use channel spell. He can strap on full plate and still channel spells to his heart's content.</p><p> </p><p>On the downside, SLAs are not subject to metamagic. So no, your spellsword can't channel an empowered <em>scorching ray</em> into his weapon.</p><p> </p><p>But back to the upside: because channel spell is a move action, it gets around the 3.5 <em>haste</em> nerf and lets you "cast" up to three spells in a round: free action (quickened spell) + standard action (normal spell) + move action (channel spell). Of course you have to wait until the next round to whack someone with the channeled spell, but you're still one spell ahead of your non-spellsword friends -- or foes.</p><p> </p><p>As for which spells you should channel: ray spells, touch spells, and spells that don't allow a save. Ray/touch spells are nice channel spell options because most of them don't allow a save anyway -- this is normally balanced by the (ranged) touch attack requirement. In the hands of a spellsword, however, you get to use your fully enhanced melee attack bonus to "aim" the ray. And if you miss with your weapon, you can try again next round until you hit. Nice.</p><p> </p><p>Other spells that don't allow a save and might be nicely channeled:</p><ul> <li data-xf-list-type="ul"><em>shocking grasp</em> - up to 5d6 electricity damage</li> <li data-xf-list-type="ul"><em>sleet storm</em> - much maligned as a normal spell, but when channeled, it affects <strong>only</strong> the target... who now needs a DC 10 Balance check to move (very difficult for heavily armored foes)</li> <li data-xf-list-type="ul"><em>Evard's black tentacles</em> - err, can you really channel this?! if so, it's amazing: the target (only) gets pummeled by tentacles for [caster level] rounds</li> <li data-xf-list-type="ul"><em>ice storm</em> - still kind of crappy, but cold damage might be needed</li> <li data-xf-list-type="ul"><em>solid fog</em> - more wacky channeling: target's movement is reduced to 5 ft. (and can't 5-ft. step!), -2 attack, -2 damage; theoretically, this affects only the target (unless the spellsword somehow ends up in the target's square?)</li> <li data-xf-list-type="ul"><em>wall of fire</em> - now it's getting insane! can you really channel this? would the target be "passing through" the wall and take damage for that? every round?!</li> <li data-xf-list-type="ul"><em>waves of fatigue</em> - like channeling <em>ray of exhaustion</em>, but nastier</li> </ul><p>Well, you get the idea, and I'm sure I've overlooked some nifty spells. Count me a big, big fan of the new and much improved Spellsword!</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1496805, member: 7737"] I was updating an NPC villain to the 3.5 version of the Spellsword PrC, which is found in [i]Complete Warrior[/i]. The new version of Channel Spell is freakin' amazing! Here it is: I've highlighted the good stuff. Gone are the days when Spellswords needed to scrounge around for single-target spells to channel, because they can now channel any spell they can cast. That's huge! Now we can channel [i]fireball[/i] or [i]lightning bolt[/i] if we want to (although there are better spells to channel; see below). Also, if I am reading this correctly, using the channel spell ability does not require [b]casting[/b] the spell at all -- merely a move action plus the cost of a spell slot. It still does provoke an AOO (because channel spell is a spell-like ability (SLA); see PH p. 142), but you can use it on the defensive at Concentration DC 15 + spell level. Also, per the rules for SLAs as clarified by [URL=http://www.wizards.com/default.asp?x=dnd/rg/20040420a]this Rules of the Game article[/URL], [b]a SLA is not subject to spell failure[/b]. Read that again, folks: it means that the spellsword doesn't even need his Ignore Spell Failure class feature to use channel spell. He can strap on full plate and still channel spells to his heart's content. On the downside, SLAs are not subject to metamagic. So no, your spellsword can't channel an empowered [i]scorching ray[/i] into his weapon. But back to the upside: because channel spell is a move action, it gets around the 3.5 [i]haste[/i] nerf and lets you "cast" up to three spells in a round: free action (quickened spell) + standard action (normal spell) + move action (channel spell). Of course you have to wait until the next round to whack someone with the channeled spell, but you're still one spell ahead of your non-spellsword friends -- or foes. As for which spells you should channel: ray spells, touch spells, and spells that don't allow a save. Ray/touch spells are nice channel spell options because most of them don't allow a save anyway -- this is normally balanced by the (ranged) touch attack requirement. In the hands of a spellsword, however, you get to use your fully enhanced melee attack bonus to "aim" the ray. And if you miss with your weapon, you can try again next round until you hit. Nice. Other spells that don't allow a save and might be nicely channeled: [list] [*][i]shocking grasp[/i] - up to 5d6 electricity damage [*][i]sleet storm[/i] - much maligned as a normal spell, but when channeled, it affects [b]only[/b] the target... who now needs a DC 10 Balance check to move (very difficult for heavily armored foes) [*][i]Evard's black tentacles[/i] - err, can you really channel this?! if so, it's amazing: the target (only) gets pummeled by tentacles for [caster level] rounds [*][i]ice storm[/i] - still kind of crappy, but cold damage might be needed [*][i]solid fog[/i] - more wacky channeling: target's movement is reduced to 5 ft. (and can't 5-ft. step!), -2 attack, -2 damage; theoretically, this affects only the target (unless the spellsword somehow ends up in the target's square?) [*][i]wall of fire[/i] - now it's getting insane! can you really channel this? would the target be "passing through" the wall and take damage for that? every round?! [*][i]waves of fatigue[/i] - like channeling [i]ray of exhaustion[/i], but nastier [/list]Well, you get the idea, and I'm sure I've overlooked some nifty spells. Count me a big, big fan of the new and much improved Spellsword! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Spellsword 3.5 (CW) - new Channel Spell is awesome!
Top