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Spellweaver moster stats for 5e?
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<blockquote data-quote="cbwjm" data-source="post: 6973854" data-attributes="member: 6788732"><p>The benefit of the 3e version is that it gives the 6 ability stats to go with the race to work as a base. For 5e, I've essentially given it a permanent quicken for all of their spells enabling them to cast a cantrip in addition to any other spell. From the War Caster feat, I took the ability to cast a single target spell instead of making an opportunity attack. I feel this fits it into 5e nicely, although it might be interesting to keep the spellweaving ability from earlier editions and allow it to cast a total of 6 spell slot levels, for instance: 4 1st level spells, and 1 2nd level spell. The Chromatic Disk ability is folded into its sorcery point values, allowing it to convert them in the same manner as a sorcerer.</p><p></p><p><strong><u>Spellweaver</u></strong></p><p>Medium aberration, neutral</p><p><strong>Armour Class</strong>: 16 (natural armour)</p><p><strong>Hit Points</strong>: 35 (10d8-10)</p><p><strong>Speed</strong>: 30 feet.</p><p>STR 9 (-1), DEX 16 (+3), CON 9 (-1), INT 18 (+4), WIS 17 (+3), CHA 16 (+3)</p><p><strong>Saving Throws</strong>: Int +7, Wis +6</p><p><strong>Skills</strong>: Arcana +10, Perception +6</p><p><strong>Condition Immunities</strong>: charmed</p><p><strong>Senses</strong>: passive Perception 16; <em>see invisibility</em></p><p><strong>Languages</strong>: telepathy 1000 miles with other spellweavers</p><p><strong>Challenge</strong>: 5? (I'm rubbish at determining challenge ratings, I chose 5, but it could easily be higher)</p><p></p><p><strong>Shielded Mind</strong>: Attempts to communicate telepathically with the spellweaver, or to read its mind, always fail. A creature making an attempt must succeed on a Wisdom [14] saving throw or be affected by a <em>confusion</em> spell.</p><p><strong>See Invisibility</strong>: The spellweaver has a constant <em>see invisibility</em> spell active.</p><p><strong>Magic Resistance</strong>: The spellweaver has advantage on all saving throws against spells.</p><p><strong>Spell-Like Abilities</strong>: At will - <em>detect magic, invisibility</em>, 1/day - <em>planeshift</em></p><p><strong>Metamagic</strong>: The spellweaver has 12 sorcery points and knows the distant spell and empowered spell metamagic abilities. It can convert spell slots and sorcery points in the same manner as a sorcerer.</p><p><strong>Spellcasting</strong>: The spellweaver casts spells as a 12th level caster (6 cantrips known; spell slots 4/3/3/3/2/1). It's spellcasting ability is Charisma (DC 14, Spell Attack +6)</p><p></p><p><strong><u>Actions</u></strong></p><p><strong>Spellweaving</strong>: When the spellweaver casts a spell, it may cast a cantrip as a bonus action.</p><p><strong>Slam</strong>: +2, 1d4-1</p><p></p><p><strong><u>Reaction</u></strong></p><p><strong>Opportunity Spell</strong>: When a creature provokes an opportunity attack, the spellweaver may cast a spell that targets only that creature instead of making an attack.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 6973854, member: 6788732"] The benefit of the 3e version is that it gives the 6 ability stats to go with the race to work as a base. For 5e, I've essentially given it a permanent quicken for all of their spells enabling them to cast a cantrip in addition to any other spell. From the War Caster feat, I took the ability to cast a single target spell instead of making an opportunity attack. I feel this fits it into 5e nicely, although it might be interesting to keep the spellweaving ability from earlier editions and allow it to cast a total of 6 spell slot levels, for instance: 4 1st level spells, and 1 2nd level spell. The Chromatic Disk ability is folded into its sorcery point values, allowing it to convert them in the same manner as a sorcerer. [B][U]Spellweaver[/U][/B] Medium aberration, neutral [B]Armour Class[/B]: 16 (natural armour) [B]Hit Points[/B]: 35 (10d8-10) [B]Speed[/B]: 30 feet. STR 9 (-1), DEX 16 (+3), CON 9 (-1), INT 18 (+4), WIS 17 (+3), CHA 16 (+3) [B]Saving Throws[/B]: Int +7, Wis +6 [B]Skills[/B]: Arcana +10, Perception +6 [B]Condition Immunities[/B]: charmed [B]Senses[/B]: passive Perception 16; [I]see invisibility[/I] [B]Languages[/B]: telepathy 1000 miles with other spellweavers [B]Challenge[/B]: 5? (I'm rubbish at determining challenge ratings, I chose 5, but it could easily be higher) [B]Shielded Mind[/B]: Attempts to communicate telepathically with the spellweaver, or to read its mind, always fail. A creature making an attempt must succeed on a Wisdom [14] saving throw or be affected by a [I]confusion[/I] spell. [B]See Invisibility[/B]: The spellweaver has a constant [I]see invisibility[/I] spell active. [B]Magic Resistance[/B]: The spellweaver has advantage on all saving throws against spells. [B]Spell-Like Abilities[/B]: At will - [I]detect magic, invisibility[/I], 1/day - [I]planeshift[/I] [B]Metamagic[/B]: The spellweaver has 12 sorcery points and knows the distant spell and empowered spell metamagic abilities. It can convert spell slots and sorcery points in the same manner as a sorcerer. [B]Spellcasting[/B]: The spellweaver casts spells as a 12th level caster (6 cantrips known; spell slots 4/3/3/3/2/1). It's spellcasting ability is Charisma (DC 14, Spell Attack +6) [B][U]Actions[/U][/B] [B]Spellweaving[/B]: When the spellweaver casts a spell, it may cast a cantrip as a bonus action. [B]Slam[/B]: +2, 1d4-1 [B][U]Reaction[/U][/B] [B]Opportunity Spell[/B]: When a creature provokes an opportunity attack, the spellweaver may cast a spell that targets only that creature instead of making an attack. [/QUOTE]
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