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Spellweaver moster stats for 5e?
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<blockquote data-quote="Tormyr" data-source="post: 6975165" data-attributes="member: 6776887"><p>This is the spellweaver lich I made for my Age of Worms campaign. It can cast up to 6 levels of spells per round (or 1 spell higher than 6th level). It can also burn legendary actions to cast levels of reaction spells. Thankfully the party just talked instead of doing its usual thing of picking a fight. Its opening would have been 2 fireballs. He can reliably boost his AC with shield and will win a <em>counterspell</em> duel, but it will cost lots of spell slots quickly. This one is obviously too powerful for your party, but you get the general idea.</p><p></p><p>Mak’ar</p><p>Medium undead, chaotic evil</p><p>Armor Class 15 (18 with mage armor)</p><p>Hit Points 97 (13d8 + 39)</p><p>Speed 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>8 (-1) 18 (+4) 16 (+3) 20 (+5) 14 (+2) 16 (+3)</p><p>Saving Throws Str +0, Dex +5, Con +10, Int +12, Wis +9, Cha +4</p><p>Skills Arcana +16, History +11, Insight +8, Perception +8</p><p>Damage Resistances cold, lightning, necrotic</p><p>Damage Immunities poison; bludgeoning, piercing, and</p><p>slashing from nonmagical weapons</p><p>Condition Immunities charmed, exhaustion, frightened,</p><p>paralyzed, poisoned</p><p>Senses truesight 120 ft., passive Perception 18</p><p>Languages Telepathy 1,000 miles</p><p>Challenge 17 (200 XP)</p><p>Special Equipment. Mak’ar has a cloak of protection.</p><p>Spell Weaving. Mak’ar can cast multiple spells during his turn</p><p>as long as the spell levels add up to 6 or fewer. He can only cast</p><p>one spell if its level is 6 or higher. Cantrips count as a 1st-level</p><p>spell for this purpose. Mak’ar can also concentrate on multiple</p><p>spells as long as the spell levels add up to 6 or fewer. He can</p><p>only concentrate on one spell if its level is 6 or higher. Mak’ar</p><p>can choose one or more spells to stop concentrating on if a new</p><p>concentration spell is cast that would put him over his limit.</p><p>When Mak’ar must make Concentration saving throws, he</p><p>makes a Concentration saving throw with advantage for each</p><p>spell that he is maintaining concentration.</p><p>Legendary Resistance (3/Day). If Mak’ar fails a saving throw,</p><p>he can choose to succeed instead.</p><p>Spellcasting. Mak’ar is a 16th-level spellcaster. Its spellcasting</p><p>ability is Intelligence (spell save DC 19, +11 to hit with spell</p><p>attacks). Mak’ar has the following wizard spells prepared:</p><p>Cantrips (at will):</p><p>1st level (4 slots): expeditious retreat, false life, mage armor,</p><p>magic missile, protection from evil and good, shield</p><p>2nd level (3 slots): blur, mirror image, ray of enfeeblement,</p><p>scorching ray</p><p>3rd level (3 slots): counterspell, dispel magic, fireball, slow,</p><p>vampiric touch</p><p>4th level (3 slots): confusion, fire shield</p><p>5th level (3 slots): cone of cold, contact other plane, hold</p><p>monster, wall of force</p><p>6th level (1 slot): chain lightning</p><p>7th level (1 slot): prismatic spray</p><p>8th level (1 slot): dominate monster, maze, power word stun</p><p>Turn Resistance. Mak’ar has advantage on saving throws</p><p>against any effect that turns undead.</p><p>Actions</p><p>Paralyzing Touch. Melee Spell Attack: +11 to hit, reach 5 ft.,</p><p>one creature. Hit: 10 (3d6) cold damage. The target must</p><p>succeed on a DC 18 Constitution saving throw or be paralyzed</p><p>for 1 minute. The target can repeat the saving throw at the end</p><p>of each of its turns, ending the effect on itself on a success.</p><p>Legendary Actions</p><p>The Mak’ar can take 6 legendary actions, choosing from the</p><p>options below. Only one legendary action option can be used at</p><p>a time and only at the end of another creature’s turn (except</p><p>when taking a spell reaction). The Mak’ar regains spent</p><p>legendary actions at the start of its turn.</p><p>Spell Reaction (Cost Varies). The Mak’ar casts a spell with a</p><p>casting time of a reaction. The number of actions is equal to the</p><p>level of the spell. Mak’ar may take more than one Spell</p><p>Reaction per round.</p><p>Cantrip. The Mak’ar casts a cantrip.</p><p>Paralyzing Touch (Costs 2 Actions). The Mak’ar uses its</p><p>Paralyzing Touch.</p><p>Frightening Gaze (Costs 2 Actions). As per the lich (MM 202).</p><p>Disrupt Life (Costs 3 Actions). As per the lich (MM 202).</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6975165, member: 6776887"] This is the spellweaver lich I made for my Age of Worms campaign. It can cast up to 6 levels of spells per round (or 1 spell higher than 6th level). It can also burn legendary actions to cast levels of reaction spells. Thankfully the party just talked instead of doing its usual thing of picking a fight. Its opening would have been 2 fireballs. He can reliably boost his AC with shield and will win a [I]counterspell[/I] duel, but it will cost lots of spell slots quickly. This one is obviously too powerful for your party, but you get the general idea. Mak’ar Medium undead, chaotic evil Armor Class 15 (18 with mage armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 16 (+3) 20 (+5) 14 (+2) 16 (+3) Saving Throws Str +0, Dex +5, Con +10, Int +12, Wis +9, Cha +4 Skills Arcana +16, History +11, Insight +8, Perception +8 Damage Resistances cold, lightning, necrotic Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses truesight 120 ft., passive Perception 18 Languages Telepathy 1,000 miles Challenge 17 (200 XP) Special Equipment. Mak’ar has a cloak of protection. Spell Weaving. Mak’ar can cast multiple spells during his turn as long as the spell levels add up to 6 or fewer. He can only cast one spell if its level is 6 or higher. Cantrips count as a 1st-level spell for this purpose. Mak’ar can also concentrate on multiple spells as long as the spell levels add up to 6 or fewer. He can only concentrate on one spell if its level is 6 or higher. Mak’ar can choose one or more spells to stop concentrating on if a new concentration spell is cast that would put him over his limit. When Mak’ar must make Concentration saving throws, he makes a Concentration saving throw with advantage for each spell that he is maintaining concentration. Legendary Resistance (3/Day). If Mak’ar fails a saving throw, he can choose to succeed instead. Spellcasting. Mak’ar is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Mak’ar has the following wizard spells prepared: Cantrips (at will): 1st level (4 slots): expeditious retreat, false life, mage armor, magic missile, protection from evil and good, shield 2nd level (3 slots): blur, mirror image, ray of enfeeblement, scorching ray 3rd level (3 slots): counterspell, dispel magic, fireball, slow, vampiric touch 4th level (3 slots): confusion, fire shield 5th level (3 slots): cone of cold, contact other plane, hold monster, wall of force 6th level (1 slot): chain lightning 7th level (1 slot): prismatic spray 8th level (1 slot): dominate monster, maze, power word stun Turn Resistance. Mak’ar has advantage on saving throws against any effect that turns undead. Actions Paralyzing Touch. Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary Actions The Mak’ar can take 6 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn (except when taking a spell reaction). The Mak’ar regains spent legendary actions at the start of its turn. Spell Reaction (Cost Varies). The Mak’ar casts a spell with a casting time of a reaction. The number of actions is equal to the level of the spell. Mak’ar may take more than one Spell Reaction per round. Cantrip. The Mak’ar casts a cantrip. Paralyzing Touch (Costs 2 Actions). The Mak’ar uses its Paralyzing Touch. Frightening Gaze (Costs 2 Actions). As per the lich (MM 202). Disrupt Life (Costs 3 Actions). As per the lich (MM 202). [/QUOTE]
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