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General Tabletop Discussion
*Pathfinder & Starfinder
Spend gold to gain XP house rule
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<blockquote data-quote="Starfox" data-source="post: 5030247" data-attributes="member: 2303"><p>While the idea is nice, it might not mesh with 4E rules, that rely very heavily on PCs having the expected magic items for their level. This effectively gives your PCs an additional axle to build their characters on: the item - xp axle. Some will hoard their gold and get the best possible gear. Others will spend their gold for xp. Which means you might get a party with a lvl 2 character with +3 items and a lvl 5 character with +1 items. How do you balance threats against such a party?</p><p></p><p>I think you can avoid this by handing out items as past of the loot and not encouraging players to sell them.</p><p></p><p>As for the ratio, I'd set that fairly low. Decide how much variance you want in the magic items in the party. Assume one player will spend 20% of loot on xp and another 80% of loot on xp. Compare the two at different points in their careers, and see what level/gear each ends up with. Find a balance point you like. My guess is that an xp will be worth about a silver piece when done this way, but I've not done the math.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5030247, member: 2303"] While the idea is nice, it might not mesh with 4E rules, that rely very heavily on PCs having the expected magic items for their level. This effectively gives your PCs an additional axle to build their characters on: the item - xp axle. Some will hoard their gold and get the best possible gear. Others will spend their gold for xp. Which means you might get a party with a lvl 2 character with +3 items and a lvl 5 character with +1 items. How do you balance threats against such a party? I think you can avoid this by handing out items as past of the loot and not encouraging players to sell them. As for the ratio, I'd set that fairly low. Decide how much variance you want in the magic items in the party. Assume one player will spend 20% of loot on xp and another 80% of loot on xp. Compare the two at different points in their careers, and see what level/gear each ends up with. Find a balance point you like. My guess is that an xp will be worth about a silver piece when done this way, but I've not done the math. [/QUOTE]
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Spend gold to gain XP house rule
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