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Spend XP, get Feats?
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<blockquote data-quote="The Sigil" data-source="post: 322174" data-attributes="member: 2013"><p>I don't follow this forum much but the thought crossed my mind so I thought I'd bring it up. If it's been done before (and I imagine it has), I apologize.</p><p></p><p>With the incredible preponderance of Feats that have been published, it seems to me that characters' standard 7 Feats don't seem to "go as far" as they used to.</p><p></p><p>The other mechanic used to limit special abilities in 3e is XP. What are the thoughts of everyone here on spending XP to gain Feats (slows your level advancement down, but gives you more cool abilities - a trade-off to be sure)?</p><p></p><p>Do I have a hard-and-fast XP value to spend on Feats? No, not really, though I was thinking of something to the effect of 300 XP times the character's current level, with a maximum of one extra "XP-purchased" Feat per level. That means a character created with, say, 10,000 XP could be a 5th-level character or a 4th-level character who picked up 4 extra feats (one per level) but has only 7,000 XP. </p><p></p><p>Kind of similar to the 4th-level character with the Craft Magic Arms and Armor Feat that made himself a pair of Gauntlets of Ogre Power (or what have you). Since character abilities are largely XP-driven, this seems like a fair compromise - and still gives characters the ability to select from the thousands of published Feats without being intimidated by the thought that a poor selection will cause them to miss out on all these other cool things.</p><p></p><p>Not sure if the numbers balance well, but what do you think of the concept? Number balancing can be done later.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 322174, member: 2013"] I don't follow this forum much but the thought crossed my mind so I thought I'd bring it up. If it's been done before (and I imagine it has), I apologize. With the incredible preponderance of Feats that have been published, it seems to me that characters' standard 7 Feats don't seem to "go as far" as they used to. The other mechanic used to limit special abilities in 3e is XP. What are the thoughts of everyone here on spending XP to gain Feats (slows your level advancement down, but gives you more cool abilities - a trade-off to be sure)? Do I have a hard-and-fast XP value to spend on Feats? No, not really, though I was thinking of something to the effect of 300 XP times the character's current level, with a maximum of one extra "XP-purchased" Feat per level. That means a character created with, say, 10,000 XP could be a 5th-level character or a 4th-level character who picked up 4 extra feats (one per level) but has only 7,000 XP. Kind of similar to the 4th-level character with the Craft Magic Arms and Armor Feat that made himself a pair of Gauntlets of Ogre Power (or what have you). Since character abilities are largely XP-driven, this seems like a fair compromise - and still gives characters the ability to select from the thousands of published Feats without being intimidated by the thought that a poor selection will cause them to miss out on all these other cool things. Not sure if the numbers balance well, but what do you think of the concept? Number balancing can be done later. --The Sigil [/QUOTE]
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