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*Pathfinder & Starfinder
Spend XP, get Feats?
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<blockquote data-quote="The Sigil" data-source="post: 323467" data-attributes="member: 2013"><p>Built-in - look back at my original post... "300 XP times the character's current level, with a maximum of one extra "XP-purchased" Feat per level." I at least picked up that one before players abused it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Let me see if I understand this correctly... you are proposing the introduction of a new Feat... the "Will-Spend-XP-For-Feats" Feat. Or perhaps a set of Feats, the "Will-Spend-XP-For-Category-X-Feats" where you divide different feats into categories, with each category's name replacing "X" above. That's not a bad idea, either. Frex, the Archery Feats category might include Far Shot, Precise Shot, Rapid Shot. The "Classic Thief" category might include Skill Focus (any rogue class skill), Alertness, and Improved Initiative Feats (or what have you). Is this correct?</p><p></p><p></p><p>One of the reasons I see it as a bad idea to let a 17th level wizard burn 5000 XP (wish spell) is the fixed cost. The cost of a Feat as in proportion to character level should remain fairly constant. Frex, it's much easier for a 20th level to consider burning 5000 XP than a 10th level character. Yet the benefits of the Feat are the same to both, so we need to find a way to "hurt" the 20th-level character as much as the 10th. That's why I tied it to level. I haven't seen the thread, but perhaps you could take a moment to give a summary of why it was deemed bad.</p><p></p><p></p><p></p><p>Since 300 XP times character level ~ 1/3 the XP for that level, the base assumption is that 1 character level = 3 Feats (I rounded 333.3 to 300). Is that a good assumption? Well, let's take some "measurable" Feats... assume the 3 Feats I grab are Iron Will, Lightning Reflexes, and Great Fortitude. That means that I get (in essence) a +2 bonus to all saves. No skill points, no BAB improvement, no special abilities. That's a little less powerful than multiclassing into a level of monk (+2 to all saves, unarmed attack damage increases, Wis bonus to AC). So it "feels" about right to me. I just "fudge" the effective party level such that 1 "XP-purchased Feat" equals 1/3 of a level. Your point is well-taken though, I need to make sure to include that "fudge factor" (which I hadn't done).</p><p></p><p>Although, it makes me wonder... the system doesn't contain a similar fudge factor for the 12th-level wizard who spends all the XP that would have gone towards 13th and 14th levels crafting staffs. He has a ton of staffs, yet is more powerful than your "standard" 12th-level wizard.</p><p></p><p>That makes me think that regardless of whether I use this or not, I should use "total XP gained" to determine a party's effective level and completely ignore the character's actual level. Hm....</p><p></p><p></p><p>I think if I based party level on Total XP gained, that would do the trick. And yes, the option ought to be available to intelligent monsters/NPCs too... at a corresponding CR boost (+1/3 per extra Feat) of course.</p><p></p><p>The more I look at it, the more I realize that Total XP Gained should be used to determine party level, not actual "character level..." though XP values for ECL's ought to be "lumped in" as though they were XP. An interesting thought...</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 323467, member: 2013"] Built-in - look back at my original post... "300 XP times the character's current level, with a maximum of one extra "XP-purchased" Feat per level." I at least picked up that one before players abused it. ;) Let me see if I understand this correctly... you are proposing the introduction of a new Feat... the "Will-Spend-XP-For-Feats" Feat. Or perhaps a set of Feats, the "Will-Spend-XP-For-Category-X-Feats" where you divide different feats into categories, with each category's name replacing "X" above. That's not a bad idea, either. Frex, the Archery Feats category might include Far Shot, Precise Shot, Rapid Shot. The "Classic Thief" category might include Skill Focus (any rogue class skill), Alertness, and Improved Initiative Feats (or what have you). Is this correct? One of the reasons I see it as a bad idea to let a 17th level wizard burn 5000 XP (wish spell) is the fixed cost. The cost of a Feat as in proportion to character level should remain fairly constant. Frex, it's much easier for a 20th level to consider burning 5000 XP than a 10th level character. Yet the benefits of the Feat are the same to both, so we need to find a way to "hurt" the 20th-level character as much as the 10th. That's why I tied it to level. I haven't seen the thread, but perhaps you could take a moment to give a summary of why it was deemed bad. Since 300 XP times character level ~ 1/3 the XP for that level, the base assumption is that 1 character level = 3 Feats (I rounded 333.3 to 300). Is that a good assumption? Well, let's take some "measurable" Feats... assume the 3 Feats I grab are Iron Will, Lightning Reflexes, and Great Fortitude. That means that I get (in essence) a +2 bonus to all saves. No skill points, no BAB improvement, no special abilities. That's a little less powerful than multiclassing into a level of monk (+2 to all saves, unarmed attack damage increases, Wis bonus to AC). So it "feels" about right to me. I just "fudge" the effective party level such that 1 "XP-purchased Feat" equals 1/3 of a level. Your point is well-taken though, I need to make sure to include that "fudge factor" (which I hadn't done). Although, it makes me wonder... the system doesn't contain a similar fudge factor for the 12th-level wizard who spends all the XP that would have gone towards 13th and 14th levels crafting staffs. He has a ton of staffs, yet is more powerful than your "standard" 12th-level wizard. That makes me think that regardless of whether I use this or not, I should use "total XP gained" to determine a party's effective level and completely ignore the character's actual level. Hm.... I think if I based party level on Total XP gained, that would do the trick. And yes, the option ought to be available to intelligent monsters/NPCs too... at a corresponding CR boost (+1/3 per extra Feat) of course. The more I look at it, the more I realize that Total XP Gained should be used to determine party level, not actual "character level..." though XP values for ECL's ought to be "lumped in" as though they were XP. An interesting thought... --The Sigil [/QUOTE]
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