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Spending character generation currency on complexity
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<blockquote data-quote="Saeviomagy" data-source="post: 5637619" data-attributes="member: 5890"><p>A little note here: my descriptions here are deliberately being gamestyle-agnostic, and my selection of a d20 based game system is merely to widen the audience for discussion.</p><p></p><p>How I actually play d20 (or any other system) is radically different depending on the group I play with, who is DM, what sort of game he's devised and our moods at the time we're playing.</p><p></p><p>The important thing that a rules set should do is to not get in the way of fun.</p><p></p><p>It is my opinion that a mismatch between rules complexity and the interest a player has in an area of the game results in the rules being in the way of fun to some degree, and this idea is looking at a potential way that might be addressed.</p><p></p><p>The idea isn't to have a rules set that pushes people to play the game they will enjoy, or forces them to play in a way that helps others enjoyment. It's to have a game that naturally adjusts to what a player wants to see in the game.</p><p></p><p>After all, while you can play out Jane Austen novels using the Advanced Squad Leader rules, it seems silly to suggest that finding better rules to do so would be a waste of time.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5637619, member: 5890"] A little note here: my descriptions here are deliberately being gamestyle-agnostic, and my selection of a d20 based game system is merely to widen the audience for discussion. How I actually play d20 (or any other system) is radically different depending on the group I play with, who is DM, what sort of game he's devised and our moods at the time we're playing. The important thing that a rules set should do is to not get in the way of fun. It is my opinion that a mismatch between rules complexity and the interest a player has in an area of the game results in the rules being in the way of fun to some degree, and this idea is looking at a potential way that might be addressed. The idea isn't to have a rules set that pushes people to play the game they will enjoy, or forces them to play in a way that helps others enjoyment. It's to have a game that naturally adjusts to what a player wants to see in the game. After all, while you can play out Jane Austen novels using the Advanced Squad Leader rules, it seems silly to suggest that finding better rules to do so would be a waste of time. [/QUOTE]
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