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Spending gift money: What are some good D&D buys? (Publishers, pimp here!)
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<blockquote data-quote="mearls" data-source="post: 554842" data-attributes="member: 697"><p>Cool! Glad you liked it. To answer your questions:</p><p></p><p>* The book doesn't have rules for building monsters from scratch. I tried to design them, but in the end they just weren't robust enough to warrant publication. Creating CRs from scratch is tricky. However, you can get around this problem by using normal animals or creatures that are a bit like the monster you have in mind and adding new abilities to them. I might post the creation rules I designed on my website this weekend. If I do, I'll let you know.</p><p></p><p>* The book includes a short chapter on tactics and each chapter covering a specific monster type has tips and ideas for using feats, character classes, and tactics. Habitat stuff is a bit beyond the scope of the book, but it'll be covered in the upcoming FFG book Dungeoncraft.</p><p></p><p>Dungeon: The vast majority of Dungeon adventures are generic. There's the occasional FR adventure, but that's it. IIRC, whenever an adventure uses non-core material the issue contains a rules summary to cover what you need to know. FWIW, Dragon has changed its format a bit in the past few months. If you disliked the theme issues, you might want to flip through the latest issue and see if anything catches your eye.</p><p></p><p>Freeport: The setting is generic enough to fit into most standard fantasy settings. You don't need the soourcebook to run the trilogy.</p><p></p><p>Hmmm... if I had to pick one more book to push, I'd suggest Magic from AEG's one-word line of d20 books. It has a bunch of new magic traditions, core classes, rules for magic items that gain in power over time, and two new magic systems: a point based one and a freeform effects system. I'm not sure if it's exactly what you're looking for, but if you want some strange new spellcaster-types to throw at the party it's a good buy.</p><p></p><p>For adventures, there's Fear the Worst, a little story about a small town, jealousy, greed, treachery, and cannibalistic flesheating mutants. It's a 7 MB download available at:</p><p></p><p><a href="http://www.hogshead.demon.co.uk/WFRP_Fear_the_Worst.zip" target="_blank">http://www.hogshead.demon.co.uk/WFRP_Fear_the_Worst.zip</a></p><p></p><p>I hope to have a d20 conversion on my site this weekend.</p><p></p><p>I also did the Mines of Moria boxed set for the Lord of the Rings RPG. I have n idea when it's coming out but it's generic enough that you could easily port it over the d20. The vast majority of the set is background and construction rules for running adventures set in Moria.</p><p></p><p>The funny thing about working in the industry is that the projects that are current for me right now are due to hit the shelves in 6 to 8 months. I'm continually living in the future.</p></blockquote><p></p>
[QUOTE="mearls, post: 554842, member: 697"] Cool! Glad you liked it. To answer your questions: * The book doesn't have rules for building monsters from scratch. I tried to design them, but in the end they just weren't robust enough to warrant publication. Creating CRs from scratch is tricky. However, you can get around this problem by using normal animals or creatures that are a bit like the monster you have in mind and adding new abilities to them. I might post the creation rules I designed on my website this weekend. If I do, I'll let you know. * The book includes a short chapter on tactics and each chapter covering a specific monster type has tips and ideas for using feats, character classes, and tactics. Habitat stuff is a bit beyond the scope of the book, but it'll be covered in the upcoming FFG book Dungeoncraft. Dungeon: The vast majority of Dungeon adventures are generic. There's the occasional FR adventure, but that's it. IIRC, whenever an adventure uses non-core material the issue contains a rules summary to cover what you need to know. FWIW, Dragon has changed its format a bit in the past few months. If you disliked the theme issues, you might want to flip through the latest issue and see if anything catches your eye. Freeport: The setting is generic enough to fit into most standard fantasy settings. You don't need the soourcebook to run the trilogy. Hmmm... if I had to pick one more book to push, I'd suggest Magic from AEG's one-word line of d20 books. It has a bunch of new magic traditions, core classes, rules for magic items that gain in power over time, and two new magic systems: a point based one and a freeform effects system. I'm not sure if it's exactly what you're looking for, but if you want some strange new spellcaster-types to throw at the party it's a good buy. For adventures, there's Fear the Worst, a little story about a small town, jealousy, greed, treachery, and cannibalistic flesheating mutants. It's a 7 MB download available at: [url]http://www.hogshead.demon.co.uk/WFRP_Fear_the_Worst.zip[/url] I hope to have a d20 conversion on my site this weekend. I also did the Mines of Moria boxed set for the Lord of the Rings RPG. I have n idea when it's coming out but it's generic enough that you could easily port it over the d20. The vast majority of the set is background and construction rules for running adventures set in Moria. The funny thing about working in the industry is that the projects that are current for me right now are due to hit the shelves in 6 to 8 months. I'm continually living in the future. [/QUOTE]
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